17 effects – LSC Lighting maXim MP User Manual
Page 61

maXim
MP L(P) XL(P) XXL(P)
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
Page 55
17 EFFECTS
17.1 OVERVIEW 
PatPad “effects” allow you to program complex 
pan and tilt movements of fixtures with just a few 
simple keystrokes. Shapes include circles, 
triangles, rectangles, flicks and bounces plus 4 
user custom shapes. You can set the overall size, 
phase, spread, rate, direction, and number of 
cycles in an effect. You can also alter the shapes 
by independently altering pan and tilt sizes, start 
points and rates. 
 
When a fixture is stationary, its pan and tilt have 
static values. Effects are achieved by adding 
continuously varying values to both (or either) pan 
and tilt. These varying values are created by 
waveforms. Different waveforms (such as a sine 
wave, a ramp or a square wave etc) cause 
different movements. When you select a shape 
from the menu (e.g. circle) the appropriate 
waveforms are automatically applied to the pan 
and tilt parameters. You can independently set the 
size and rate for pan and for tilt allowing you to 
create variations of the basic shapes. 
For example, with a circle, setting the tilt size to 
be larger than the pan size will make an oval or 
setting the pan rate to be twice the tilt rate will 
create a “figure 8” shape. 
 
Effects can be saved for instant recall to the 
current look or they can be included as part of a 
scene. 
 
When a conventional scene (one without an 
effect) is played back, the fixture parameters are 
recalled and the fixture moves to those scene 
settings subject to any delay and/or move times in 
the scene. The fixture then remains stationary in 
that position until another scene is played back or 
the fixture is controlled from the PatPad. 
When a scene containing an effect is played back, 
the fixture parameters are recalled and the fixture 
moves to those scene settings subject to any 
delay and/or move times in the scene. The fixture 
then moves in the shape that was programmed in 
the effect. It continues to move until either another 
scene is played back or if a set number of cycles 
have been programmed in the effect, it will stop 
when that number of cycles has been completed. 
Effects consume much less memory (and 
programming time) than using conventional 
programming techniques. 
17.2 BASIC EFFECT OPERATIONS 
To include a fixture when programming an effect, 
the fixture must be on the PatPad and Hi-lighted 
and it also must have some intensity on the 
output. 
 
 
Position the beam (or beams) to the position on 
stage where the effect is to occur. 
Press; [menu], [EFFECTs], [shape]. 
Press either end of the “shape” displayer to select 
the required shape. 
Press the centre of the “size” displayer then 
mouse the displayer or use the EDIT wheel to set 
the size. 
Press the centre of the “rate” displayer then 
mouse the displayer or use the EDIT wheel to set 
the rate. 
 
More variations can be made (described below), 
but if you have finished adjusting the effect you 
now have several choices; 
1. To remove the effect and exit from the
effects menu without saving press 
[menu]. 
2. To exit from the effects menu but keep the
effect running press [OK] on the fixture 
displayer. You can now use the PatPad to 
reposition the effect if necessary. If you 
store or record a scene, the effect will be 
included. The effect will stop (and be lost) 
if any scene containing the focus 
parameters of the fixture(s) is played 
back. 
3. Whilst still in the EFFECTS menu, you
can either;
• Press [record scene], [f/a] (scene
number) to record the entire output 
including the effect. 
• Press
[store]. Two options are offered on
the PatPad;
Effect ++.
Stores the effect and the current parameter 
values (subject to filters and Hi-lights) in a 
scene number. 
Effect
.
Stores ONLY the effect in a scene number
 
To make your selection, press the [PM] button 
beside either “Effect++” or “Effect”. The selected 
button flashes, then press [page] (optional), [f/a] 
(scene number). 
 
Storing using “Effect++” saves the effect and the 
absolute parameter positions. When the scene is 
played back, the effect will be reproduced with the 
fixtures focuses exactly where they were when the 
scene was stored. 
 
Storing using “Effect” does not save the current 
position. When the scene is played back, it is 
applied to the fixtures in their current position on 
stage. 
Pressing the [f/a] button of an effect scene 
(flashing it) momentarily applies the effect. 
