LSC Lighting maXim MP User Manual
Page 35

maXim
MP L(P) XL(P) XXL(P)
Chases
Operator Manual V3
LSC Lighting Systems (Aust) Pty. Ltd.
Page 29
• To change the MODE or DIRECTION, use the
3 buttons below the EDIT wheel as described 
above. 
• To connect or disconnect a STL (Sound To
Light or SyncoBEAT) from the chase, 
repeatedly HOLD [function] until the STEP 
number(s) are shown on the display and the 
STL button LEDs flash. Whilst holding 
[function] tap either [STL1] or [STL2]. 
Press [yes] to connect or disconnect the 
selected STL. See the “STL and SyncoBEAT” 
section for more details. 
9.6.1
ADD A STEP
To add a step, first edit the chase (above), then 
press [step/stop] to stop the chase and continue 
pressing to step the chase to the step prior to the 
point where the new step is to be added. 
 
Press [add] then either; 
• Create the look for the new step on the
output and press [record scene].
or
• To add a scene as a step, press [page]
(optional red or blue page), [f/a] (scene 
number). 
or
• To record flashing PaTPaD parameters
press [store] or [store + level).
 
If necessary press [>] or [<] to start the chase 
again in the desired direction. 
When finished editing press [edit]. 
All changes are automatically saved. 
9.6.2
REMOVE A STEP
To remove a step, first edit the chase (above), 
then press [step/stop] to stop the chase and 
continue pressing to select the step to be 
removed. 
To remove the step, press [remove], [yes]. 
If necessary, press [>] or [<] to start the chase 
again in the desired direction. 
When finished editing press [edit]. 
All changes are automatically saved. 
9.6.3
MODIFY A STEP
To modify the channel levels of a step, first edit 
the chase (above), then press [step/stop] to stop 
the chase and continue pressing to select the step 
to be modified. Press [function] until the “chan” 
LED indicator lights and the display reads; 
“Pick channel to edit”. 
To see the level of any channel, press its [f/a] 
(channel number) button. 
Whilst the channels f/a button is held down, the 
display shows the channel number. 
When the f/a button is released, the display 
shows the level of that channel in the step. 
To edit the level of the selected channel, rotate 
the EDIT wheel. 
If the level is varied above its recorded value it is 
prefixed by a + sign. If it is varied below its 
recorded value it is prefixed by a - sign. If the level 
is restored to its original value no sign is shown. 
Press and release further channel [f/a] buttons to 
read and/or edit their levels. 
NOTE: If the chase step that you modify is a 
scene, then that actual scene memory is 
edited, not just the chase step. If you directly 
edit a scene memory and that scene is a step 
in a chase, then the changes will be seen in 
the chase. 
To modify other steps, press [step/stop] to step 
the chase then again select any channels to be 
modified with their f/a buttons. 
If necessary press [>] or [<] to start the chase 
again in the desired direction. 
When finished editing press [edit]. 
All changes are automatically saved. 
9.6.4
EDITING A CHASE NAME
Names are edited in the same way as they are 
recorded. 
See “NAMING A CHASE” above for details. 
9.7
COPYING A CHASE
To copy a chase, press; 
[assign/copy]. 
[page] (optional red or blue source page) 
[f/a] (source chase number), 
[page] (optional red or blue destination page) 
[f/a] (destination chase number).
If the selected memory location has already been 
used, the display will read “WARNING memory 
exists – overwrite?
”. You now have two
options.
• To erase the existing memory and replace
it with the copy either press [yes] or [f/a] 
(existing memory to overwrite). 
• To pick another memory location press
[f/a] (new memory location).
The copy process may be abandoned at any time 
prior to entering the destination scene number by 
pressing [assign/copy] a second time 
Hint: If you have recorded a chase and you 
want to experiment with some changes, make 
a copy of the chase and edit the copy. In the 
event that your changes are unsatisfactory, 
the original remains unaltered. 
9.8
REMOVING A CHASE
To remove (delete) a chase from memory, press 
[remove]. 
[page] (optional) 
[f/a] (chase number). 
The display asks you to confirm your action. 
Press [yes]. 
