LSC Lighting maXim MP User Manual
Page 20

Front Panel Tour
maXim
MP L(P) XL(P) XXL(P)
Operator Manual V3
Page 14
LSC Lighting Systems (Aust) Pty. Ltd
 
 
 
 
 
 
 
 
 
 
 
4.20 DOT MATRIX DISPAY & LEDS 
The display is used to scroll messages and 
prompts and to show names and numbers. The 
small labelled LEDS beside the display are used 
to define the numbers shown on it. For example; 
• If the CHAN LED is lit, then the number
displayed is a channel number.
• If the LEVEL LED is lit, then the number
displayed is a channel level.
Comprehensive information (including these 
messages) are also shown on the video output. 
4.21 RECORD SCENE BUTTON 
Used to select RECORD SCENE mode or to 
record a snapshot of the output of the maXim as 
a step in a stack or a step in a chase (or into the 
Grab master on the MP model). 
4.22 RECORD CHASE BUTTON 
Used to select RECORD CHASE mode and to 
complete the recording of a chase when all the 
desired steps have been added. 
4.23 RECORD STACK BUTTON 
Used to select RECORD STACK mode and to 
complete the recording of a stack when all the 
desired steps have been added. 
4.24 ASSIGN COPY BUTTON 
Used to: 
• Assign a stack to the stack master.
• Copy scenes, chases or stacks from one
memory location to another.
• Copy scenes, chases or stacks to or from
the Grab master. (MP model).
• Copy a Snapshot from the Grab master to
a memory. (MP model).
4.25 SELECT BUTTON 
Used to take control of a playback. The recorded 
memory is not changed, only the way that it is 
currently being played back. 
Press [select] [f/a] (playback to control). 
Repeatedly press [function] to cycle though the 
parameters that you can control as indicated by 
the LEDs beside the display. 
When finished, press [select] again to de-select it. 
The changes that you have made are retained in 
the Playback until such time as the scene or 
chase is replaced on that Playback (by changing 
pages or mode). 
To restore the original memory to the playback 
press [copy], [f/a] to the same [f/a]. 
 
“Select” is most useful for making one off changes 
during a performance or for experimenting with 
changes without affecting the memory. 
4.26 EDIT
BUTTON
When pressed, it selects Edit mode. You may 
then choose to Edit any Scene, Chase, Stack, the 
contents of the Grab master (MP model). 
To edit the patch; 
HOLD
[function] tap [f/a] (patch). Press [edit].
4.27 REMOVE
BUTTON
Used to:
• Remove the contents of the Stack and Grab
masters.
• Delete memories, patches or steps of stacks or
chases.
• Remove characters from names. 
 
4.20
4.21
4.22
4.23
4.24
4.25
4.26
4.27
4.28
4.29
4.30
4.32
4.31
4.33
4.34
4.3
