Playmodes, Basic modes, Bounce/random – PRG Mbox Mini Manual 3.9 User Manual
Page 58: Timecode sync, Basic modes bounce/random timecode sync
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50
MBOX
®
MINI USER MANUAL
PLAYMODES
For a complete channel map, refer to
Basic Modes
Loop (Forward & Reverse) - Looping playmodes will play the movie from In-Frame to Out-Frame (Forward) or Out-
Frame to In-Frame (Reverse) in a looping fashion. When the layer's opacity is reduced to 0, the playhead continues to
mark time, meaning that when opacity is restored, the playhead will be at a later point in time.
Once (Forward & Reverse) - Once playmodes will play the movie from In-Frame to Out-Frame (Forward) or Out-
Frame to In-Frame (Reverse) but will pause on the final frame rather than looping. When the layer's opacity is reduced
to 0, the playhead continues to mark time, meaning that when opacity is restored, the playhead will be at a later point
in time.
Modifiers:
+
Pause when Opacity = 0 - When the layer's opacity is reduced to a level of 0, the playhead stops. When opacity
is restored, playback resumes with the playhead at the same point it was when opacity was set to 0.
+
Pause and Reset when Opacity = 0 - When the layer's opacity is reduced to a level of 0, the playhead stops.
When opacity is restored, playback resumes at the In-Frame/Out-Frame - depending on the direction of playback.
Bounce/Random
Bounce (Forward & Reverse) - Bounce playmodes will play the movie in the selected direction initially, but playback
will switch to the the opposite direction when the last frame is reached. (This is also know as "ping-pong.")
Random - A pseudo-random frame of the movie from between the In and Out-Frames will be displayed. This mode is
pseudo-random because using the same movie and playback settings on more than one layer/server will cause the
same frame to be played at the same time on both layers/servers. This is done so as to allow for playback sync
between multiple servers in a blended arrangement.
Timecode Sync
Strict Lock - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching timecode
value, at which point playback is locked to timecode. If timecode stops, the playback stops. If timecode jumps
(forward or backwards) playback will jump accordingly.
Sync then Freewheel - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching
timecode value, at which point playback is started but ignores timecode (freewheels) until the movie or playmode is
changed on the layer.
Jam Sync - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching timecode
value. If timecode continues playback is locked to timecode. If timecode goes away, playback continues (freewheels).
If timecode returns, the playhead will jump to the point of the movie matching that timecode.