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PRG Mbox Mini Manual 3.9 User Manual

Page 5

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MBOX

®

MINI USER MANUAL

V

TV Screen v1.4 .................................................................................................................................................................... 61
Fisheye ................................................................................................................................................................................ 61
Fit To Screen ....................................................................................................................................................................... 61
MultiScreen Gobo ............................................................................................................................................................... 61

Animated Textures

Using Animated Textures (Animations) ....................................................................................................................................... 62

Drawmodes

Using Drawmodes ...................................................................................................................................................................... 63
The Stencil.................................................................................................................................................................................. 64

Layer Blending Modes

Using Layer Blending ................................................................................................................................................................. 67

Layer Copy

Using Layer Copy ....................................................................................................................................................................... 68

Text Files

Support for Text Files ................................................................................................................................................................. 69

Scripts

Using Scripts with Mbox ............................................................................................................................................................ 70

AppleScripts ........................................................................................................................................................................ 70
Shell Scripts ........................................................................................................................................................................ 70
More Information ................................................................................................................................................................. 71

Audio

Audio Output Features ............................................................................................................................................................... 72

Overview.............................................................................................................................................................................. 72
External Audio Tracks (Associated AIFF Files) .................................................................................................................... 72
Embedded Audio Tracks (in QuickTime Movies) ................................................................................................................ 73

Audio Volume Control................................................................................................................................................................. 73

Synchronization

Timecode Synchronization (Timecode Sync Playmode) ............................................................................................................ 74

Linking Files to Timecode (Method 1) ................................................................................................................................. 74
TC DMX Controls ................................................................................................................................................................ 75
Using Timecode Sync Playmodes ...................................................................................................................................... 76
Setup for Timecode Input.................................................................................................................................................... 77

Layer-To-Layer Synchronization ................................................................................................................................................. 79

Alignment Rectangles

Using Alignment Rectangles ...................................................................................................................................................... 80

Effects and Transitions

Effects and Transitions with Additional Input Files ..................................................................................................................... 82

Projection Mapping

Overview..................................................................................................................................................................................... 83

Pixel Mapping

Overview..................................................................................................................................................................................... 83

Chapter 5. Pixel Remapping

About Pixel Remapping

Overview..................................................................................................................................................................................... 86

Pixel Remapping Tutorial

Overview..................................................................................................................................................................................... 87
Projected Mapping ..................................................................................................................................................................... 88
Discrete Mapping ..................................................................................................................................................................... 101

Advanced Control

Triangle Strips and Triangle Fans (3D Vertex Array Screen Objects) ........................................................................................ 102

Glossary

Screen Object Control Types (Units, Typical Scale Value) ........................................................................................................ 104