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Layers: texture + object – PRG Mbox Mini Manual 3.9 User Manual

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MBOX

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MINI USER MANUAL

11

Layers: Texture + Object

Each of the 4 content layers incorporates both Texture (2D) and Object (3D) functionality. The Texture element
displays 2D elements such as still images and movies. The Object element displays 3D objects or digital gobos. The
combination of the Texture and Object elements make up the final composition of each layer.

CAUTION!

Even if you are not actively using 3D objects or digital gobos, there are object-related controls on each

layer that can affect a texture on that layer (e.g., X & Y Scale, Z Rotation).

Texture

In addition to texture selection, the Texture controls allow further manipulation of each layer. For the most part, the
Texture controls act in 2D space. Each layer can be colored individually; the position, aspect ratio, and scale can be
changed; the playback mode, rate, in/out points, and frame blending can be controlled; the transition type and timing
can be modified; and effects can be applied.

IMPORTANT! Mbox can transition from one texture to another on the same layer. This feature makes Mbox both
powerful and easy to use. The ability to transition on the same layer speeds up programming and can help in live
situations. A transition style (e.g., dissolves, wipes, bleeds) and a time for the Texture transition can be set on each
layer. If a layer’s transition time control is set above 0, Mbox will use the layer’s current transition mode to change
from one image to the next in the time designated.

Object

The Object controls allow selection and manipulation of 3D objects and digital gobos. The controls allow further
manipulation of the layer in 3D space, as well as control over transitions and effects within the 3D environment. The
Object controls include scaling on X and Y axes and rotations on all three axes.

Training Video:

Mbox Media Server Training Video Chapter 18: 3D Functionality