Early reflection group, Reverb hall (rhi), Reverb vocal (rvc) – Yamaha FX500B User Manual
Page 17: Reverb room (rrm) > reverb plate (rpl), Early reflection hall (ehl), Early reflection random (erd), Early reflection reverse (erv), Early reflection plate (epi)
Attention! The text in this document has been recognized automatically. To view the original document, you can use the "Original mode".
• Reverb Group
• Early Reflection Group
' Reverb Hall (Rhi)
> Reverb Vocal (Rvc)
' Reverb Room (Rrm)
> Reverb Plate (Rpl)
Reverberation the warm musical "ambience” you
experience when listening to music in a hall or other
natural environment.
The FX500B offers several different reverb effects,
simulating types of reverberation you would experience in
a hall (Reverb Hall), in a smaller room (Reverb Room), a
reverb effect ideally suited to vocals (Reverb Vocal), and
the type of reverberation produced artificially by a plate
reverberator (Reverb Plate).
1
T V P
R U T H F
' R h l
2 4
6
1 T V P
D E L A Y
' R h 1
3 D .
Q
1
T V P
M X
L U L
' R h l
Q
+ 0
• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)
• Early Reflection Reverse (Erv)
• Early Reflection Plate (Epi)
These effects are created using different groupings of
"early reflections" — the first cluster of reflections that
occurs after the direct sound but before the dense
reflections that are known as reverberation begin. Early
Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment
such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.
Early Reflection Reverse generates a series of reflections
that Increase in level — like the effect produced by playing
a recorded reverberation sound backwards. Early
Reflection Plate produces a typical grouping of reflections
that would occur In a plate reverb unit.
RVT (Reverb Time: 0.3 — 40 s)
Set the amount of time It takes for the reverb sound to
delay by 60 dB.
HF (High Frequency Reverb Time Ratio: 1 —10)
Sets the reverb time of the high frequencies in relation to
the overall reverb time. Higher values produce longer high-
frequency reverb times, gradually approaching the overall
reverb time.
PLY (Delay Time: 0.1 — 335.0 ms)
Sets the delay time before the reverb sound begins.
Initial direct sound.
(DLY)
MIX (Mixing Balance: 0 —100 %)
Sets the balance between the direct and effect sound.
Higher values produce a greater proportion of effect sound
In relation to difbct sound.
LVL (Output Level: -42 — -fS dB)
Determines the output level of the effect.
1
T V P
R S Z L I U
' E h l
2 . 0
4
1
T V P
D L V
' E h l
1 4 - a
1
T V P
M I X
L U L
' E h l
a
+ 0
RSZ(Room Size: 0.1—20)
Sets the separation between reflections. The values
Increment In 0.1 steps from 0 to 10, while values above 10
Increment In steps of 1. Higher values produce greater
separation between reflections, and therefore the effect of
a bigger room.
LIV (Liveness: 0 —10)
Determines how the early reflections decay. Higher values
result In slower decay, producing the effect of a more
reflective ("live") room.
DLY (Delay Time: 0.1 — 400.0 ms)
Sets the delay time before the early reflection sound
begins.
II
/
Initial direct sound.
Room Size determines
spacing between reflections.
i _ L
:
LOW
:
I— UVENESS—I
“HIGHUVENESS"
OEUYTIME
(DLY)
16