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Early reflection group, Reverb hall (rhi), Reverb vocal (rvc) – Yamaha FX500B User Manual

Page 17: Reverb room (rrm) > reverb plate (rpl), Early reflection hall (ehl), Early reflection random (erd), Early reflection reverse (erv), Early reflection plate (epi)

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• Reverb Group

• Early Reflection Group

' Reverb Hall (Rhi)
> Reverb Vocal (Rvc)

' Reverb Room (Rrm)
> Reverb Plate (Rpl)

Reverberation the warm musical "ambience” you

experience when listening to music in a hall or other

natural environment.

The FX500B offers several different reverb effects,
simulating types of reverberation you would experience in

a hall (Reverb Hall), in a smaller room (Reverb Room), a

reverb effect ideally suited to vocals (Reverb Vocal), and

the type of reverberation produced artificially by a plate

reverberator (Reverb Plate).

1

T V P

R U T H F

' R h l

2 4

6

1 T V P

D E L A Y

' R h 1

3 D .

Q

1

T V P

M X

L U L

' R h l

Q

+ 0

• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)
• Early Reflection Reverse (Erv)
• Early Reflection Plate (Epi)

These effects are created using different groupings of

"early reflections" — the first cluster of reflections that

occurs after the direct sound but before the dense

reflections that are known as reverberation begin. Early

Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment

such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.

Early Reflection Reverse generates a series of reflections

that Increase in level — like the effect produced by playing

a recorded reverberation sound backwards. Early

Reflection Plate produces a typical grouping of reflections

that would occur In a plate reverb unit.

RVT (Reverb Time: 0.3 — 40 s)

Set the amount of time It takes for the reverb sound to

delay by 60 dB.

HF (High Frequency Reverb Time Ratio: 1 —10)

Sets the reverb time of the high frequencies in relation to

the overall reverb time. Higher values produce longer high-

frequency reverb times, gradually approaching the overall

reverb time.

PLY (Delay Time: 0.1 — 335.0 ms)

Sets the delay time before the reverb sound begins.

Initial direct sound.

(DLY)

MIX (Mixing Balance: 0 —100 %)

Sets the balance between the direct and effect sound.

Higher values produce a greater proportion of effect sound

In relation to difbct sound.

LVL (Output Level: -42 — -fS dB)
Determines the output level of the effect.

1

T V P

R S Z L I U

' E h l

2 . 0

4

1

T V P

D L V

' E h l

1 4 - a

1

T V P

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a

+ 0

RSZ(Room Size: 0.1—20)

Sets the separation between reflections. The values

Increment In 0.1 steps from 0 to 10, while values above 10
Increment In steps of 1. Higher values produce greater

separation between reflections, and therefore the effect of

a bigger room.

LIV (Liveness: 0 —10)

Determines how the early reflections decay. Higher values

result In slower decay, producing the effect of a more

reflective ("live") room.

DLY (Delay Time: 0.1 — 400.0 ms)

Sets the delay time before the early reflection sound

begins.

II

/

Initial direct sound.

Room Size determines

spacing between reflections.

i _ L

:

LOW

:

I— UVENESS—I

“HIGHUVENESS"

OEUYTIME

(DLY)

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