7 cuelists, 1 tracking, 2 creating cuelists in the main view – Clay Paky HandsOn User Manual
Page 16: Programmer, Clear, Remove attributes, Fine adjustments, Uelists

Handson
Manual
7 C
UELISTS
A lighting scene is stored in a 'Cue' and cues are stored in 'Cuelists'. Each cuelist can contain one or
more cues. You can create multiple cuelists that each control a part of your show, or you can create one
single cuelist that addresses all your lights.
You can either create and change cues in the main view or use the CUE menu. This chapter discusses
both approaches.
7.1 T
RACKING
Cuelist based lighting controllers can be either tracking or non-tracking. Handson is a tracking console.
Tracking means that in a cuelist, only changes need recording. If a light has the same value in two
consecutive cues you don't need to store the second value, instead you make sure the second contains
'no' value so the frst value remains unchanged through those cues.
7.2 C
REATING
CUELISTS
IN
THE
M
AIN
VIEW
The fastest way to create cuelists is to do it in the Main view. Special buttons like RECORD, LOAD and
DELETE are provided to make this process intuitive.
Programmer
When recording cues, you frst have to create a lighting
scene which will be then stored in the cue. The Programming
window is the place where you create the scene. First you
select a fxture, the programming window will update to
show you the capabilities of that fxtures and enables you to
set the diferent parameters, e.g. set a dimmer level, pick a
colour or gobo. You can now also deselect the fxture and
select a new one; the values will be kept in the programming
window's memory.
Clear
Any values that reside in the programming windows' memory have priority. For example you might
have a cuelist running that sets a certain dimmer to 50% but if the programming window contains a
dimmer level of 10% for that particular fxture, then this dimmer will be set 10%. Therefor it is important
to clear the programmer once you're fnished recording cues.
Press the CLEAR button once for clearing all values for the currently selected fxtures and press it twice
for clearing all values, even for fxtures currently not selected.
Remove attributes
To remove an attribute from the Programmer-memory to make sure that it will not be recorded in a
Cue, press the DELETE button and click the Attribute or Attribute-page in the Programmer to knock it
out.
Fine Adjustments
Some fxtures support 16-bit values for controlling their attributes. To make small changes to a value in
order to take use of very fne 16-bit control, you can use the CTRL key in combination with the mouse
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