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V-verb pro rev2496, 2 concert hall, cathedral, theater, 3 gold plate – Behringer Rev2496 User Manual

Page 15: Effects

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15

V-VERB PRO REV2496

4.2 Concert hall, cathedral, theater

These three effect algorithms are designed exactly the same,

and differ only in the early reflexion pattern of the ER generator.

Fig. 4.2: Effect design for concert hall, cathedral and theater

This algorithm features a very natural, soft reverb tail like you

would hear in large concert hall. The early reflection echograms

are derived from an acoustically superior concert hall that has

been used for many high-quality recordings.

A sound controller is located ahead of this effect. LO CUT

(low cut filter) determines the frequency of the high pass filter,

and HI FREQ (high frequency)/HI GAIN (high gain) adjust the

frequency and the lowering of the shelving filter, used for

adjusting high frequencies.

Using ER/REV (early reflections/reverb mix), you can adjust

the mix ratio between early reflections and late reverb tail. A

value of 0% creates only early reflections, while the value 100%

creates only the reverb tail.

The parameter DRY determines the signal level of the direct

signal, provided that you have activated the INTERNAL mode. FX

LVL (effect level) controls the volume of the effect signal.

Together, DRY and FX LVL control the effect mix ratio.

Using ER TYPE (early reflexions type), you can determine the

physical location of a recording microphone that is being used in

a room. Available are BACK, MIDDLE, FRONT (near the sound

source) and BALCON (elevated position). Using ER SIZE (early

reflections size), you can increase or decrease the size of the

simulated space.

Using ER DIFF (early reflexions diffusion), you can adjust the

diffusion degree for early reflexions. Value 1 makes individual

reflexions clearly audible, while value 30 produces the highest

density. With ER DLY (early reflexions predelay), you can further

delay early reflexions (depending on room type, size and

microphone distance).

The SIZE (room size) parameter determines the size of the

simulated space for the reverb generator. This parameter also

influences the maximum decay time (RT60) that is adjustable

using the DECAY (decay time) parameter. Using the PREDLY

(reverb predelay) parameter, you can delay the trigger point for

reverb tail.

The DIFF (diffusion) parameter determines the reflection density

for reverb tail. Low values increase the transparency, while

high values produce a softer, more dense reverb tail. The SPREAD

parameter strengthens the room impression.

Just like with decay in real rooms, reverb tail dampens higher

frequencies. The DAMP (dampening frequency) parameter

determines the frequency above which dampening kicks in. Decay

time for lower frequencies can also be separately adjusted. This

is done using BASS (bass multiply). The BASS value describes

a factor that refers to the decay time determined using DECAY

(decay time). The BASS F (bass frequency) parameter determines

the frequency above which BASS no longer engages.

Reverb tail can be modulated on this page in two different

ways, selectable with MTYPE (modulation type). LINEAR creates

chorus-like modulation, while RAND produces random

modulation. MDEPTH controls modulation depth, and MSPEED

controls modulation speed.

CATHEDRAL was optimized for very long decay times. Early

reflections cover many big spaces with different structural

shapes. The design of this effect is identical to CONCERT HALL

and differs from it only in the ER TYPE parameter on the second

EDIT page. The following types of spaces are available: CHURCH,

CHAPEL, CATHDR (Cathedral) and CASTLE. The SPREAD

parameter is not available.

The THEATER algorithm is also based on the CONCERT HALL

effect and contributes a surprising degree of liveliness.

Unlike with the CONCERT HALL effect, the following room

types are available for early reflexions (ER TYPE, second EDIT

page): THEAT. (Theater), ARENA, CLUB, STADI. (Stadium),

STAGE, STUDIO, OPERA and AMPHI (Amphitheater).

A special feature of this effect is the ATTACK parameter that

lets you determine how quickly the reflections in the reverb tail

fade out. Low values produce a sudden fadeout, while high

values result in a gradual fadeout with the highest density.

SPREAD influences the progression of the reverb tail. Low

values describe a relatively linear curve, while high values create

a less linear curve progression. This lets you create very

interesting decay characteristics.

4.3 Gold Plate

This algorithm is particularly well suited for drums and

percussion. However, singing parts also benefit from the

particularly dense reverb tail. The additional four-fold delay lets

you create your own early reflexion patterns.

Fig. 4.3: Effect design for Gold Plate

With ER/REV (early reflexions/reverb mix), you can adjust the

mix ratio between early reflexions and late decay. The DRY and

FX LVL (effect level) parameters control the mix ratio between

the dry signal and effects signal. DRY determines the level of the

direct signal (if mix is set to INTERNAL), while FX LVL controls

the effect volume.

Using DECAY, you determine the decay time, whose maximum

value depends on the reverb room size selected using SIZE.

With the PREDLY (reverb predelay) parameter, you can delay

the point at which the reverb tail is delayed.

4. EFFECTS