Discrete timing, Multiple intensity htp effects, Eos family v1.9 – ETC Eos Family v1.9.0 User Manual
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E T C S u p p l e m e n t
Eos Family v1.9
Eos Family v1.9 Operations Manual Supplement
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Electronic Theatre Controls, Inc.
• {Break Nested} - this button now has a toggle state that does not change the update mode
allowing it to be used with {Last Ref} or {All} as needed. This button will update a background
cue’s preset, but breaks the reference to any palettes stored in that preset. For example, if cue
1 channel 1 references preset 3, and preset 3 was built using color palette 5. When updated
with this option, preset 3 would be updated, color palette 5 would not, and the reference to
CP5 would be broken in preset 3.
• {Reset} - this button will clear any commands after the [Update] command to quickly undo
changes before [Enter] is pressed.
In 1.9, it is also possible to update palettes and presets that were set manually and then modified
manually, by using [Update] {Last Ref} [Enter]. It is also now possible to update all references of
a specific type, without updating cues or other references without specifying the target number, for
example, [Update] [Color Palette] [Enter].
In addition to these changes, it is now possible to select a default Update Mode in Setup. The new
Update Setup option is under Browser>Setup>Desk Settings>Record Defaults. Eos/Ion will
default to {All}.
Discrete Timing
The [+] and [-] hardkeys can be used to increase or decrease discrete timing values.
• [channel list] [Time] [+] [3] [Enter] - increases the discrete timing values by 3 seconds.
• [channel list] [Delay] [-] [1] [Enter] - decreases the discrete delay value by 1 second.
Multiple Intensity HTP Effects
Multiple intensity HTP effects are either step or absolute effects running on HTP submasters or cue
lists. For multiple intensity HTP effects to run correctly, they must be recorded and played back from
different sources.
For example, you create three separate step effects. Each effect impacts the same channels. For
the three separate effects to run correctly you need to record them to three separate effect
submasters or cues in separate cue lists. Either method will allow for each effect to run together
according to the rules of HTP. But, for example, if you were to have three separate effects running
on three separate effects submasters and you try to record that into one cue, the cue will only run
the effects that were currently at the highest level at the moment of the record.
N o t e :
The major difference between {Last Ref} and {All} is that {All} will update the
original reference stored in the cue, while {Last Ref} updates the last reference
applied to the channel parameter.
Default Update Setup Options