2 of 36 – Gilderfluke&Co BR-MultiBrick32 User Manual
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data is retained for approximately forty years, with or without
power applied. You can rewrite the memory about fifty thousand
times. A ‘Write Protect’ switch can protect the show data from ac-
cidental or unauthorized changes. Memory can be expanded to
up to sixteen MBytes if needed. This translates into almost five
hours of show data at thirty frames per second!
•
When operated as a ‘Dumb’ Brick, four optoisolated inputs to syn-
chronize BR-MultiBrick32s with pushbuttons or other real-time
events. Multiple BR-MultiBrick32s can be triggered simultaneously
or sequentially. Each BR-MultiBrick32 input can be set to start,
stop, pause, continue, or directly select and play a specific show.
Different actions can be requested on each inputs’ opening or
closing edges.
•
When programming, or when installed as a permanent part of a
larger control system, the BR-MultiBrick32 accepts data through its
DMX-512 and RS-422 serial port. This data is used to update the
outputs, and takes precedence over the on board Flash memory.
•
When operated as a ‘Smart’ Brick, the BR-MultiBrick32 acts just like
any other Playback-Only 'Smart' Brick, playing animation data
from an on-board Flash Memory. As a 'Smart' Brick, it requires a 'S-
mart' Brick Brain to run. The 'Smart' Brick Brain tells all of the 'Smart'
Bricks attached to it (including the BR-MultiBrick32) where in the
show it is. The BR-MultiBrick32 then uses this information to access
the appropriate data in the Flash Memory and update its outputs.
•
Two hundred fifty-five shows can be loaded onto a BR-MultiBrick32
at one time. Shows can be accessed sequentially or directly using
the four optoisolated inputs or serial commands sent through the
RS-422 serial port. The ‘Next’ show can be set for the end of any
show, allowing you to loop a single show or build ‘chains’ of
shows.
•
The BR-MultiBrick32 supports update rates from one frame per
second to a maximum of one hundred frames per second. Differ-
ent shows can each be programmed at different frame rates. This
allows you to program a ‘delay’ show that ticks along at a low
frame rate between your main shows, and uses little memory.
•
The outputs from a BR-MultiBrick32 can be fed to Digital to Analog
converters (like our single channel DAC-08 or four channel DAC-
QUAD) wherever you need 0-10 volt analog control signals.
•
Each of the thirty-two outputs is rated for a continuous load of
150 ma., or 500 ma. peak. This is enough to drive small solenoid
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