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36 performance functions and effects – Roland GW-8 User Manual

Page 36

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36

Performance Functions and Effects

If you turn off the power while the D BEAM screen is
displayed, the D Beam setting you chose will not be
remembered by the GW-8. You must press [EXIT] before you
turn off the power.

STREAM

The sound of running water will continue as
long as your hand is positioned above the D
Beam. The volume will increase as you move
your hand closer.

EXPLO-
SION

An explosion will sound when you position
your hand over the D Beam. The volume is
greater when you move your hand more
rapidly.

GUN
SHOT

A pistol shot will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

ENGINE

An engine will continue sounding as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

APPLAUSE

Applause will continue sounding as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

LAUGH-
ING

Laughter will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

SCREAM-
ING

A scream will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

BIRD

A bird call will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.

DOG

A dog’s bark will sound when you position
your hand over the D Beam. The volume is
greater when you move your hand more
rapidly.

SEA-
SHORE

Surf will sound when you position your hand
over the D Beam. The volume will increase as
you move your hand closer.

RAIN

The sound of rain will continue as long as your
hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

THUNDER

The sound of thunder will continue as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.

MODULA-
TION

The D Beam controller will apply the same
effect as the Modulation lever (p. 37).

D Beam
function

Explanation

EXPRES-
SION

The volume will increase when you bring your
hand closer to the D Beam. The volume will
return to the original level when you take your
hand away.

BEND UP

The pitch will rise when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.

BEND
DOWN

The pitch will fall when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.

EXP+UP

When you bring your hand closer to the D
Beam, the volume of the keyboard
performance will increase and the pitch will
rise. The pitch and volume will return to the
original level when you take your hand away.

EXP+
DOWN

When you bring your hand closer to the D
Beam, the volume of the keyboard
performance will increase and the pitch will
fall. The pitch and volume will return to the
original level when you take your hand away.

TEMPO
UP

The tempo will become faster when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.

TEMPO
DOWN

The tempo will become slower when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.

START/
STOP

Playback will start when you position your
hand over the D Beam. Playback will stop
when you position your hand over the D Beam
once again.

FILL UP

If you position your hand over the D Beam
while the backing is playing, a fill-in will sound
(p. 25).

FILL
DOWN

FADE
OUT

If you position your hand over the D Beam, the
volume will begin decreasing and will then
reach zero. The backing performance will stop,
and then the original volume will return after
two or three seconds.

D Beam
function

Explanation

GW-8_e.book 36 ページ 2008年4月1日 火曜日 午前11時44分