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Mark – Edirol R-4 User Manual

Page 39

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39

Playing back

You can assign markers at desired locations in a project. Then you can use the

button

or

button

to move backward or forward to the location of a marker.

You can use the Mark function either while playing or while recording.

1

Use the

[NEXT] button

or the

[SHUTTLE] dial

to find the location at which you want

to assign a marker.

Play, fast-forward, or rewind the project to the location at which you want to assign a marker.

fig.mark-1.eps

2

Press the

[MARK] button

at the location at which you

want to assign a marker.

You can assign markers while playing, recording, or
stopped.
The display indicates the number of markers as shown at
right. Marks are numbered sequentially starting at the
beginning of the project.
You can assign up to 99 markers.
Repeat steps 1 and 2 to assign markers as desired.

3

When you’ve assigned one or more markers, proceed as follows.

You can use these operations either while playing or while stopped.

button

Moves to the marker immediately before the current location (previous marker).

button

Moves to the marker immediately following the current location (next marker).

CLEAR button

Deletes the marker you specified using the

[Mark] buttons

. Marks are deleted consecutively, starting

with the marker immediately before the current location.

Mark

Marker information

Number of markers

you’ve passed

Number of markers

in the project

R-4_e.book 39 ページ 2005年2月10日 木曜日 午後3時36分