Transpose, Blending – LinPlug Spectral User Manual
Page 31

So this switch kind of defined the anchor point for the pattern. Although we
used the word “starts” for ease of explanation its not exactly right because
the pattern is also applied left of this start point, however always so that it
fits with the start point. Again, trying is better than thinking about it.
Transpose
The + or – Octave (and for the filter also + and – semitones) buttons allow
you to quickly transpose the complete Filter or Oscillator.
Generally what you see is what you hear; so when through shifting a
certain part of the filter disappears, its also no longer actively shaping the
sound. The same applies to the Oscillator harmonics, when though shifting
some vanish, you wont hear them.
While for the filter there is not much to say, for the oscillator one needs to
be clear about whats going on: Shifting one octave down means that you
“loose” a lot of harmonics. The 2
nd
harmonic becomes the fundamental, the
4
th
harmonic becomes 2
nd
, the 6
th
harmonic becomes 3
rd
and so on. This
means you loose all odd harmonics.
If you shift up by one octave the opposite happens, leaving gaps between
the harmonics (fundamental becomes 2
nd
, 2
nd
becomes 4
th
and so on,
leaving gaps on all odd harmonics).
This however should not hold you back experimenting, the transpose in the
Spectral Editor is a sound sculpturing tool, to do a mathematical transpose,
use the Semitone control of the Oscillator (see page 15) or the Frequency
control of the Filter (see page 23).
Blending
Blending is a powerful feature for combining multiple shapes into one and
thus creating new and more complex harmonic spectrums or filter shapes.
You first need to select one from any of the factory or user saved
waveforms (or filter shapes). When clicking the name field it opens the
Browser offering you the factory and user saved Waveforms or Filter-
Shapes for loading, depending on what you are editing.
For Waveforms again you need to choose whether you want to load A or B
from the saved data (see the Loading Waveforms description on page 16
for more info).