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Entering pat plays – Daktronics DakStats Football User Manual

Page 30

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24

In Game Operations

Entering PAT Plays

After a touchdown play occurs, the DakStats Football program automatically changes to the
PAT tab (Figure 23).

1. Enter the player going for the PAT.
2. Select the type of extra point play that was executed.

Kick – Select one of the following types of kick:
o

Good – Enter the Ball On location.

o

No good – Enter the Ball On location.

o

Blocked – Enter who Blocked and who Recovered the ball and the Ball On
location.

Note: With indoor rules, users have the option to select whether the kick
was Normal or a Drop Kick.

Rush – Select one of the following types of rush:
o

Good – Enter the Ball On location.

o

No good – Enter the Ball On location.

o

Fumble – Enter who Recovered the ball, and the Ball On location.

Pass
o

Good – Enter the Ball On location.

o

No good – Enter the Ball On location.

o

Intercepted – Enter who Intercepted the ball and the Ball On location.

o

Fumble – Enter who Recovered the ball, as well as the Ball On location.

3. Click or press Enter.


Note: With Kick > Blocked, Rush > Fumble, or Pass > Fumble/Intercepted selected,
users must enter an additional rushing play for the player who recovered the ball.






Figure 23: Entering a Point After Touchdown Play