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Game settings – Chicago Gaming Galactix User Manual

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Auto Mothership Difficulty – ON / OFF

When this setting is turned ON, GalacTix will automatically adjust the difficulty of the mothership
to keep the ticket payout as close to the Ideal Ticket Payout as possible while leaving all other
settings the same. After the first 100 plays, GalacTix compares the actual ticket payout to the
Ideal Ticket Payout. If it is paying out too high, the mothership difficulty will go up, and if it is
paying out too low, the mothership difficulty will go down. If, after some time, the actual ticket
payout is still to far from the ideal payout, you will need to change other settings to adjust payout.
See page 13 for more information on adjusting ticket payout percentage.

Ideal Ticket Payout – 0-30

If Auto Mothership Difficulty is ON, set Ideal Ticket Payout to the desired average number of
tickets to be paid out per credit. If Auto Mothership Difficulty is OFF, this setting is inaccessible.

Missile Jitter – 0-10%

Missile Jitter is another setting that controls the difficulty of the game. This setting will vary the
speed at which a player fired missile will travel, and is used to introduce a slight element of
randomness into the game. Changing Missile Jitter to 0% will cause every missile fired by every
player to travel with the exact same speed. As you increase the percentage, every missile will
have a wider range of speeds, up to 10% faster or slower than the default speed. A low jitter
percentage is easier, and a high missile jitter is more difficult.

Coin Drop Delay – 0%-15%

Coin Drop Delay, like Missile Jitter, is a setting that adjusts the difficulty of the game. With coin
drop delay set to 0%, the missile will be fired as soon as GalacTix recognizes that a player has
entered a credit. If this setting is set to anything above 0%, there will be a small delay (up to
15%) between the credit being recognized and the missile being fired.

Accrue Missiles – Off / 1-5

This is used to set how many missiles a player receives per credit, and it can only used when the
cabinet has the optional Fire buttons installed. If the game does not have fire buttons, Accrue
Missiles must be set to Off.

Button Fire Delay – ON / OFF

If this is ON, there will be a 1 second pause after firing a missile before a player can fire again.

Coin Prompt – “Insert Coin” / “Swipe Card” / “Insert Key”

This changes the player prompt. Change the Coin Prompt to match the input method that is
installed on the game.

Game Settings

GALACTIX
CHICAGO GAMING
V 0.9.7
MARCH 3, 2010

GAME SETTINGS

DIFFICULTY

AUTO MOTHERSHIP DIFFICULTY

IDEAL TICKET PAYOUT
MOTHERSHIP
MISSILE JITTER
COIN DROP DELAY
ACCRUE MISSILES
BUTTON FIRE DELAY
COIN PROMPT
IDLE

VOLUME

SECONDS UNTIL IDLE

SECONDS PLAYER ACTIVE

SQUADRON ONLY IN MULTIPLAYER

OUTER GUARD ON
INNER GUARD ON
SQUADRON ON

RETURN TO MAIN MENU

MEDIUM

ON

8

MEDIUM

5%
0%

OFF
OFF

“INSERT COIN”

50%

60
10

OFF

ON
ON
ON

Difficulty – Easy / Medium Easy / Medium / Medium
Hard / Hard / Very Hard / Extra Hard

The difficulty level determines how quickly
ships spawn and how fast the ships move
.
Easier difficulties have a longer spawn time for
a ship after it has been destroyed, and the
ships move slowly. Higher difficulties keep the
ships spawning more quickly and spinning
faster.

Mothership – Easy / Medium / Hard

This setting changes how large the opening to
the Bonus is. Easy gives more room, while
Hard closes the gap. If Auto Mothership
Difficulty
is ON, you cannot directly change
this setting.