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Takeoff, Flight – Dynaflite DYFA3040 User Manual

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too close to people, power lines and possible

radio interference. If you are a beginner, you
are busy enough concentrating on your model

without having to answer lots of questions and

performing crowd control.

We highly recommend that you get an

experienced modeler to assist you with your

flight training. An experienced modeler can
take your Chipmunk up for the first time and

make sure it performs correctly, then give you

valuable flight instruction. He can hand you the
transmitter when the Chipmunk has climbed to

a safe altitude or connect your transmitter to his
if both of your systems have trainer cord or
"buddy box" capability. Assistance from an

experienced modeler will make your modeling

"career" progress faster (and cheaper). We do,
however, realize that some modelers are
determined to learn on their own or are not in a
location where an instructor or flying club is

available. Therefore, we have provided the

following information to give you an idea of
what to expect on your first flight with your

Chipmunk. Both flyers who plan to set out on

their own and fliers who will have the help of

an instructor should carefully read the

following information.

TAKEOFF

First flight attempts should be reserved for ca Im

days when the wind speed is less than five
mph. Always takeoff (and land) into the wind.
Check the operation of all controls just before

takeoff. This will eliminate the possibility of

overlooking reversed or disconnected controls

(it happens). Your Chipmunk is a model of the

full-size aircraft, used mainly as a training

aircraft. The full-scale aircraft is a low powered,
gentle and forgiving aircraft. Your model flies

much like the aircraft it is modeled after. It
performs in a very scale-like manner with the
recommended engines. Do not expect it to fly
like sport models you may have previously flown.

As you apply power on takeoff you will need to

apply a slight amount of right rudder to

compensate for engine torque and propeller

"P" effect. The tail will rise almost immediately,

indicating that the tail surfaces have gained
effectiveness. Allow the model to continue to
accelerate until it has reached flying speed. Use

as much of the available runway as you can.
Then, gently apply some up elevator. Your
Chipmunk should slowly lift from the runway.
Continue straight ahead until you have
accelerated to a safe flying speed. Make your

first turn away from the spectator and pit area.

FLIGHT

The full-size Chipmunk was designed to teach
takeoffs, landings, turns, stalls, spins and gentle
aerobatics. Being relatively low powered, it
does not have a high rate of climb and has poor

vertical performance. To gain airspeed for a

loop it was necessary to dive for a brief period.
Barrel rolls were slow, teaching roll coordination.
If you fly your model in the same manner you

will be very pleased with its performance.

Before attempting your first landing you should

first try some slow flight and stalls to become
familiar with the Chipmunk's slow speed

characteristics.You will probably find the model
slows down quicker and requires more power

than you are used to. Expect to carry some

power on final approach, especially if you are
using flaps. The model will quickly lose speed

with a nose high attitude on final approach.

Remember that aircraft of the Chipmunk's era
had limited low speed control effectiveness,

especially for the ailerons. The rudder is very
effective, however. Continue to carry power and
speed until you initiate the flare, then reduce
power and allow the model to gently settle to

the ground. If you must go around, add power

and accelerate straight ahead. Do not attempt

to climb, turn or raise the flaps until you have
accelerated to a safe flying speed.

We hope you enjoy the realistic looks and
performance of your Chipmunk.

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