Wrong & right” demo, Voxover” demo, Extra-clean-key & drum” demo – Drawmer Drawmer Dynamics for Pro Tools User Manual
Page 36: Clean & dirty drums” demo

Drawmer Dynamics Plug-Ins Guide
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“Wrong & Right” Demo
This session illustrates the right and wrong way 
to use a Gate. The same bass guitar audio ap-
pears on two tracks. Both tracks have the same 
Gate assigned, but each has differing parameter 
settings. Notice that using the wrong Threshold, 
Attack, Hold and Release settings can give very 
poor results from low frequency signals. Use 
Solo and Mute to compare the effect of the right 
and wrong settings.
“VoxOver” Demo
This session illustrates how to use the Gate to 
perform ducking. Note how the levels of the 
music tracks are attenuated whenever the vocal 
track comes in. This technique is frequently 
used in radio, film, and commercial voice-overs, 
or anywhere that automatic control over back-
ground pad level is required.
Note that one audio source (the vocal track) is 
used to trigger two separate mono backing 
tracks by positioning the key selector switch 
centrally. In reality, the amount of ducking in 
this demo is excessive, and often as little as 3 dB 
of attenuation may be sufficient.
The main vocal track utilizes the Expander to re-
move headphone spill/background noise.
Try inverting the Gate/Duck switch of one of 
the Gates. This will result in distinct panning of 
the outputs during the duration of the vocal 
track.
“Extra-Clean-Key & Drum” Demo
This session illustrates keying of a short drum 
loop from a composite track of mixed sine wave 
tones. The tone mix is first cleaned using the Ex-
pander assigned to the first mixer insert button. 
This audio is then used as a key input. The result 
is a cleaner key signal for the Gate. 
This demo includes automation that shows how 
you can vary the Threshold parameter to ignore 
a key input.
“Clean & Dirty Drums” Demo
This session illustrates three different styles of 
processing using both the Gate and the Ex-
pander. There are three audio tracks, each of 
which demonstrates a different effect:
◆
The left audio channel (“Rhythm  the original “scratchy” audio. The DrawmerGCL  ◆ The right audio channel (“Rhythm >R”) car- ries the audio after being bounced and pro- ◆ The center channel carries audio that has  been over processed. This shows the kind of ef-
plug-in is loaded in a bypassed state. Adjusting 
the Gate Threshold to about –20 dB will allow 
the rest of the drum track to pass through the 
plug-in.
cessed. This channel has a DrawmerECL plug-in 
that once enabled, demonstrates Upward Ex-
pansion. This shows how to add more life to a 
track that suffers from an over-squashed dy-
namic range.
fect that can be achieved with this type of dou-
ble-pass processing.
