Early reflection group, Reverb hall (rhi) • reverb room (rrm), Reverb vocal (rvc) • reverb plate (rpl) – Yamaha FX500 User Manual
Page 17: Early reflection hall (ehl), Early reflection random (erd), Early reflection reverse (erv), Early reflection plate (epi), Reverb vocal • reverb plate
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• Reverb Group
' Early Reflection Group
• Reverb Hall (RhI) • Reverb Room (Rrm)
• Reverb Vocal (Rvc) • Reverb Plate (Rpl)
Reverberation is the warm musicai "ambience" you
experience when listening to music in a hall or other
natural environment. The FX500 offers several different
reverb effects, simulating types of reverberation you would
experience in a hall (Reverb Hall), in a smaller room
(Reverb Room), a reverb effect ideally suited to vocals
(Reverb Vocal), and the type of reverberation produced
artificially by a plate reverberator (Reverb Plate).
I
T Y P R V T H F
E h l 2 . 4
6
j
l Y P
D L Y
R h l 3 0 . 0
1 T Y P « I X L V L
R h l
0
0
• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)
• Early Reflection Reverse (Erv)
• Early Reflection Plate (Epi)
These effects are created using different groupings of
"early reflections" — the first cluster of reflections that
occurs after the direct sound but before the dense
reflections that are known as reverberation begin. Early
Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment
such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.
Early Reflection Reverse generates a series of reflections
that increase in level — like the effect produced by playing
a recorded reverberation sound backwards. Early
Reflection Plate produces a typical grouping of reflections
that would occur in a plate reverb unit.
RVT (Reverb Time: 0.3 — 40 s)
Sets the duration of the reverb effect.
HP (High Frequency Reverb Time Ratio: 1 —10)
Sets the reverb time of the high frequencies in relation to
the overall reverb time. Higher values produce longer high-
freqüency reverb times, gradually approaching the overall
reverb time.
Lower values create a "darker" reverb decay.
PLY (Delay Time: 0.1 — 335.0 ms)
Sets the delay time before the reverb sound begins.
I T Y P R S Z L I V
E h l 2 . 0 4
1
T Y P
D L Y
E h l
1 4 . 0
I T Y P
M I X L V L
E h l
0
0
RSZ (Room Size: 0.1—20)
Sets the separation between reflections. The values
increment in 0.1 steps from 0 to 10, while values above 10
increment in steps of 1. Higher values produce greater
separation between reflections, and therefore the effect of
a bigger room.
(DLY)
MIX (Mixing Balance: 0 — 100 %)
Sets the balance between the direct and effect sound.
Higher values produce a greater proportion of effect sound
in relation to direct sound.
LVL (Output Level: -41 — ■fS dB)
Determines the output level of the effect.
LIV (Liveness: 0 — 10)
Determines how the early reflections decay. Higher values
result in slower decay, producing the effect of a more
reflective ("live") room.
DLY (Delay Time: 0.1 — 400.0 ms)
Sets the delay time before the early reflection sound
begins.
Initial direct sound.
Room Size determines
spacing between reflections.
:
LOW
:
i— UVENESS—I
-HIGHUVENESS-
DELAYTIME
(DLY)
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