2 dual-input byte/page program – Rainbow Electronics AT25DQ161 User Manual
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AT25DQ161 [DATASHEET]
8671C–DFLASH–11/2012
8.2
Dual-Input Byte/Page Program
The Dual-Input Byte/Page Program command is similar to the standard Byte/Page Program command and can be used 
to program anywhere from a single byte of data up to 256 bytes of data into previously erased memory locations. Unlike 
the standard Byte/Page Program command, however, the Dual-Input Byte/Page Program command allows two bits of 
data to be clocked into the device on every clock cycle rather than just one.
Before the Dual-Input Byte/Page Program command can be started, the Write Enable command must have been 
previously issued to the device (see 
) to set the Write Enable Latch (WEL) bit of the Status
Register to a Logical 1 state. To perform a Dual-Input Byte/Page Program command, an opcode of A2h must be clocked 
into the device followed by the three address bytes denoting the first byte location of the memory array to begin 
programming at. After the address bytes have been clocked in, data can then be clocked into the device two bits at a time 
on both the I/O
1
and I/O
0
pins.
The data is always input with the MSB of a byte first, and the MSB is always input on the I/O
1
pin. During the first clock
cycle, bit 7 of the first data byte would be input on the I/O
1
pin while bit 6 of the same data byte would be input on the I/O
0
pin. During the next clock cycle, bits 5 and 4 of the first data byte would be input on the I/O
1
and I/O
0
pins, respectively.
The sequence would continue with each byte of data being input after every four clock cycles. Like the standard 
Byte/Page Program command, all data clocked into the device is stored in an internal buffer.
If the starting memory address denoted by A23-A0 does not fall on an even 256-byte page boundary (A7-A0 are not 
all 0), then special circumstances regarding which memory locations to be programmed will apply. In this situation, any 
data that is sent to the device that goes beyond the end of the page will wrap around back to the beginning of the same 
page. 
Example:
If the starting address denoted by A23-A0 is 0000FEh, and three bytes of data are sent to the device, then 
the first two bytes of data will be programmed at addresses 0000FEh and 0000FFh while the last byte of 
data will be programmed at address 000000h. The remaining bytes in the page (addresses 000001h 
through 0000FDh) will not be programmed and will remain in the erased state (FFh). In addition, if more 
than 256 bytes of data is sent to the device, then only the last 256 bytes sent will be latched into the internal 
buffer.
When the CS pin is deasserted, the device will take the data stored in the internal buffer and program it into the 
appropriate memory array locations based on the starting address specified by A23-A0 and the number of data bytes 
sent to the device. If less than 256 bytes of data were sent to the device, then the remaining bytes within the page will not 
be programmed and will remain in the erased state (FFh). The programming of the data bytes is internally self-timed and 
should take place in a time of t
PP
or t
BP
if only programming a single byte.
The three address bytes and at least one complete byte of data must be clocked into the device before the CS pin is 
deasserted, and the CS pin must be deasserted on even byte boundaries (multiples of eight bits); otherwise, the device 
will abort the operation and no data will be programmed into the memory array. In addition, if the address specified by 
A23-A0 points to a memory location within a sector that is in the protected state (see 
locked down (see
), then the Byte/Page Program command will not be executed, and the
device will return to the idle state once the CS pin has been deasserted. The WEL bit in the Status Register will be reset 
back to the Logical 0 state if the program cycle aborts due to an incomplete address being sent, an incomplete byte of 
data being sent, the CS pin being deasserted on uneven byte boundaries, or because the memory location to be 
programmed is protected or locked down.
While the device is programming, the Status Register can be read and will indicate that the device is busy. For faster 
throughput, it is recommended that the Status Register be polled rather than waiting the t
BP
or t
PP
time to determine if the
data bytes have finished programming. At some point before the program cycle completes, the WEL bit in the Status 
Register will be reset back to the Logical 0 state.
The device also incorporates an intelligent programming algorithm that can detect when a byte location fails to program 
properly. If a programming error arises, it will be indicated by the EPE bit in the Status Register.
