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Prog 5.2: ed–amp2, 2–1: lvl/pan (level/pan), 2–2: mod. (amp2 modulation) – KORG TRITON Le Electric Keyboard User Manual

Page 29: 2–3: eg (amp2 eg), Prog 5.3: ed–lfos, 3–1: os1lfo1 (osc1 lfo1), P.22), 2–1: lvl/pan, 2–2: mod, 2–3: eg

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22

AMS2 (Time Mod. AMS2)

[Off, (EXT, KT)]

I (AMS2 Intensity)

[–99…+99]

A (AMS2 SW Attack)

[–, 0, +]

D (AMS2 SW Decay)

[–, 0, +]

S (AMS2 SW Slope)

[–, 0, +]

R (AMS2 SW Release)

[–, 0, +]

These parameters specify how “AMS2 (Time Mod. AMS2)”
will control the amp 1 EG “Time” parameters (☞“AMS1
(Time Mod. AMS1)”–“R(AMS1 SW Release)”).

5.1–3d: UTILITY

☞ “Write Program” (1.1–1c), “Copy Oscillator,” “Swap

Oscillator” (2.1–1d)

For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”

Sync Both EGs

If you select “Sync Both EGs” from the Utility menu and
press the [F8] key, a check mark will appear at the left of
“Sync Both EGs.” In this state, the amp 1 EG and the amp 2
EG can be edited simultaneously. (Editing either one will
cause the other to change.) (☞4.1–5d

)

Indicates settings for amp 2 which controls the volume of
oscillator 2. Pan settings are also made here.

5.2–1: Lvl/Pan

(Level/Pan)

5.2–2: Mod.

(Amp2 Modulation)

5.2–3: EG

(Amp2 EG)

These will appear when “Mode (Oscillator Mode)” (2.1–1a)
is Double. (☞“5.1: Ed–Amp1”)

Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.

5.3–1: OS1LFO1

(OSC1 LFO1)

Indicates settings for the “OSC1 LFO1,” which is the first
LFO that can be used for oscillator 1.

5.3–1a: OSC1 LFO1

Waveform

[Triangle 0…Random6 (Vect.)]

Selects the LFO waveform.

The numbers that appear at the right of some of the LFO
waveforms indicate the phase at which the waveform will
begin.

Frequency

[00…99]

Sets the LFO frequency. A setting of 99 is the fastest.

Ofs (Offset)

[–99…+99]

Specifies the central value of the LFO waveform.
For example, with a setting of 0 as shown in the following
diagram, the vibrato that is applied will be centered on the
note-on pitch. With a setting of +99, the vibrato will only
raise the pitch above the note-on pitch, in the way in which
vibrato is applied on a guitar.
When “Waveform” is set to Guitar, the modulation will
occur only in the positive (+) direction even if you set “Off-
set” to 0.

Offset settings and pitch change produced by vibrato

PROG 5.2: Ed–Amp2

Settings of 5.1–3a: Amp 1
EG

Low-pitched note played
with “A,” “D,” “S”, and “R”
at +

High-pitched note played
with “A,” “D,” “S”, and “R”
at –

Amp 1 EG changes (Time)

(AMS=Velocity, Intensity= a positive (+) value)

Amp 1 EG changes (Time)

(AMS=Amp KTrk +/+, Intensity = a positive (+) value)
(When Amp Keyboard Track (5.1–2a) Low Ramp= a positive (+) value, and
High Ramp = a positive (+) value)

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

Softly played note with “A,”
“D,” “S” and “R” at + (settings
of 5.1–3a: Amp 1 EG)

Strongly played note with
“A,” “D,” “S” and “R” at +

Strongly played note with
“A,” “D,” “S” and “R” at –

PROG 5.3: Ed–LFOs

5.3–1a

5.3–1b

5.3–1d

5.3–1c

Triangle wave

Phase will change
randomly at each key-in

Sawtooth down

Square wave

Sine wave

Guitar vibrato

Triangle

0

Triangle

90

Triangle
Random

Saw

0

Saw

180

Square

Sine

Guitar

Exp.Triangle

Exp.Saw Down

Exp.Saw Up

Step Triangle – 4

Step Triangle – 6

Step Saw – 4

Step Saw – 6

Random1 (S/H):

Conventional sample & hold (S/H) in which the
level changes randomly at fixed intervals of
time

Random2 (S/H):

Both the levels and the time intervals will
change randomly.

Random3 (S/H):

The maximum level and minimum level will
alternate at random intervals of time (i.e., a
square wave with random period).

Random4 (Vect.)
Random5 (Vect.)
Random6 (Vect.)

These types cause Random 1–3 to change
smoothly. They can be used to simulate the
instability of acoustic instruments etc.

offset = –99

offset = 0

offset = +99

Pitch

Pitch at note-on