Descent – Saitek III User Manual
Page 43
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Descent
™
3
people join the game with lesser bandwidth requirements for each client.
If you ever have problems with games becoming extremely lagged after
playing for a while, try playing with a dedicated server or play peer-to-peer.
Peer-to-peer
You can choose either client-server or peer-to-peer. Peer-to-peer
is good for games when all the clients and the server have the same amount
of bandwidth. In peer-to-peer, all clients will see player updates more quickly,
but they will all need more bandwidth. In general, we predict peer-to-peer
may be better for fewer people, but maybe not.
Permissible Client/Server
In this network mode, all player weapon fire must originate on the server.
This increases the chances that shots that appear to hit your opponents on
your screen will actually do damage to them.
Use rotational velocity
Produces smoother enemy ship movement, but requires a little more
bandwidth.
Bright Players
Makes all players be fully bright instead of taking on the lighting of the
surrounding environment.
Restrictive Collisions
Uses polygon-accurate collision detection. With this option turned off, player
ships are treated at spheres for collision detection. Enabling this option in an
Internet game would make it very hard to hit other players.
Configure allowed ships/items
Displays a screen on which you can change what items are allowed and
disallowed in your game. If you want to play a game in which the Vauss
Cannon isn't allowed, this is how.
Save Settings
Saves all the above settings in a file. If you always start games with the
same multiplayer options, save them with this option.
Load Settings
Load multiplayer settings, which you previously saved, with the "Save
Settings" option.
Start Game
Launch!