Madrigal Imaging MP-8 User Manual
Page 57
There are two types of setup memories:
Input and Recall. Both memory types store
the same parameters. The only difference is
that Input memories store display settings
for a particular physical input (e.g., switcher
0, slot 1) while Recall memories can be used
with any input.
At any one time, one setup memory is the
current setup memory. The display settings
in the current setup memory are used for
the current display. When a source is
selected by entering its input number, the
Input memory for the selected input
becomes the current setup memory (unless
ASR is on and is triggered). If a Recall
memory is selected, it becomes the current
setup memory. Display adjustments are
automatically saved in the setup memory
which is current at the time of adjustment
(unless the setup memory is locked –
explained later).
Input Memories
➤
As mentioned above, Input memories store
display settings for each physical input (i.e.,
switcher 0, slot 1). When an input becomes
the current setup memory, its display
settings are used (unless ASR is on and is
triggered). If the input is being selected for
the first time, a new Input memory is created.
Recall Memories
➤
Recall memories provide an alternative to using the display settings stored in
the Input memory of the selected source. For example, you may want to
temporarily disconnect a computer connected to the projector’s RGB input
and in its place, connect another computer with different signal characteris-
tics. Since the connection is only temporary you don’t want to change the
display settings stored in the Input memory. Instead, you can select a Recall
memory which has the settings you want for the new input.
If there are many devices which will be sharing the same input, many Recall
memories can be created to store the display settings for each. On the other
hand, if there are many sources on different inputs with exactly the same
signal characteristics, it may be possible for them to share the same Recall
memory.
Recall memories are identified by a two digit number. Any number from
01 to 99 can be assigned, although only 75 memory spaces exist.
OPERATION
3.15