Sdr 24/ 96 – MACKIE SDR96 User Manual
Page 38

38
SDR 24/96
SDR
24/
96
Use the increment (Inc) and
decrement (Dec) buttons to change
the highlighted numeral. Use the >>
button to move to the next numeral.
6. Press the Page Left button when finished, and then select OK to save
the new locate time.
7. Repeat steps 1-6 for Loc4.
To perform Autopunch recording:
1. Arm one or more tracks, and park the transport comfortably before the
Punch-in point, or enable Always Preroll Before Locator
(SETUP:Record:PreLoc) to subtract the current preroll time
(SETUP:Record:PreRo) from Locate 3.
2. Press PUNCH, then PLAY and RECORD. The Record LED blinks and the
SDR24/96 plays. When Current Time reaches the Punch-in point, the
SDR24/96 begins recording on all armed tracks and the Record LED
glows. When Current Time reaches the Punch-out point, the SDR24/96
stops recording, the Record LED blinks, and the SDR24/96 continues
playing. The order of the Punch points does not matter; the Punch-in
always happens at the earlier point, and the Punch-out at the later point.
To use Autopunch and Loop together:
1. If in Loc3-4 PreR/PostR locator mode, make sure there is a value entered
in Record Preroll (SETUP:Record:PreRo) and Record Postroll
(SETUP:Record:PostRo).
If in Loop1-2/Punch3-4 locator mode, make sure Loc1 and Loc2 contain
the desired loop points.
2. Arm one or more tracks, and park the transport comfortably before the
Punch-in point, or enable Always Preroll Before Locator
(SETUP:Record:PreLoc) to subtract the current preroll time
(SETUP:Record:PreRo) from Locate 3.
3. Press PUNCH, LOOP, PLAY, and RECORD. The Record LED blinks and
the SDR24/96 plays. When Current Time reaches the Punch-in point, the
SDR24/96 begins recording on all armed tracks and the Record LED glows.
When Current Time reaches the Punch-out point, the SDR24/96 stops
recording, the Record LED blinks, and the SDR24/96 continues playing
for the postroll amount of time. The transport loops back to the Punch-in
point minus the preroll time.
Rehearse
The REHEARSE button allows you to practice punching without actually
recording anything to disk. Rehearse automatically stores the last Punch-in and
Punch-out points to Loc 3 and Loc 4 (respectively). When the Punch points sound
correct, you can use Auto Punch (the PUNCH button) to record the take.
Using PLAY, RECORD, or STOP to engage and disengage master Record
captures the punch points, but using the Record Ready buttons to punch does not.
If multiple punch-ins and outs happen during a single pass, only the last punch points
are remembered. The Rehearse LED is lit when enabled, and off when disabled.
REHRSE
< LOC1: 00:12:34:56
<< >> Inc Dec
Tip: You can use re-
hearse mode to set
locate points for
editing (see “Edit-
ing” on page 40).