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Operations, Signal processing functions – Toa DP-K1 User Manual

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These function settings are performed using the dedicated setting software.
For detailed descriptions of the signal processing function, read the software setting instruction manual
included in the supplied CD.

7. OPERATIONS

7.1. Recalling the Preset Memory

A PC with the dedicated software installed is required for setting the unit's parameters, but preset memory can
be recalled from the unit even with the PC disconnected once these setting parameters are stored into 8
memories. (For preset function settings, refer to the software setting instruction manual included in the
supplied CD.)
The operating procedure is as follows.

Step 1. Rotate the front-mounted preset knob to select the desired

memory number.
The dots (LEDs) around the preset knob and the memory
number currently recalled flash, and the number selected by
the knob lights.

Step 2. Press the preset knob to recall the preset memory of the

selected number.
The LEDs stop flashing and only the selected memory number
lights.

Notes
• When the preset knob remains unpressed for 60 seconds or

more, the memory is not renewed, and so the original
memory number stays as it is.

• The preset knob cannot be used during setting change while

the PC is in communication with the DP-K1.

7.2. Locking and Unlocking the Preset Knob

You can lock the preset knob to prevent accidental wrong operation.

Hold down the preset knob on the front panel for 5 seconds or
more to lock the knob.
The preset knob locks after the dots (LEDs) around the knob have
flashed 3 times.

Hold down the preset knob for 5 seconds or more in locked state
to unlock the knob.
The preset knob unlocks after the dots (LEDs) around the knob have
flashed 3 times.

• Automatic resonance control
• Compressor function
• Noise Gate function

• Filter function
• Crossover function
• Delay function

6. SIGNAL PROCESSING FUNCTIONS

The unit features the following signal processing functions.

Flashes

Lights

Lights

Hold down for
5 seconds or more.

Flashes 3 times.

[Example of changing the
memory number from 1 to 5]