Great Planes Seawind .60-.91 ARF - GPMA1360 User Manual
Page 26

to increase the wing lift and help the airplane get on the step
quicker. This will not be necessary when taking off from
choppy water.
For reassurance and to keep an eye on other traffic, it is a
good idea to have an assistant on the flight line with you. Tell
him to remind you to throttle back once the plane gets to a
comfortable altitude. While full throttle is usually desirable for
takeoff, most models fly more smoothly at reduced speeds.
Take it easy with the Seawind ARF for the first few flights,
gradually getting acquainted with it as you gain confidence.
Adjust the trims to maintain straight and level flight. After
flying around for a while, and while still at a safe altitude with
plenty of fuel, practice slow flight and execute practice
landing approaches by reducing the throttle to see how the
model handles at slower speeds. Add power to see how she
climbs as well. Continue to fly around, executing various
maneuvers and making mental notes (or having your
assistant write them down) of what trim changes may be
required to fine tune the model so it flies the way you like.
Mind your fuel level, but use this first flight to become
familiar with your model before landing.
To initiate a landing approach, lower the throttle while on the
downwind leg. Allow the nose of the model to pitch downward
to gradually bleed off altitude. Slowly apply the flaps. Continue
to lose altitude, but maintain airspeed by keeping the nose
down as you turn onto the crosswind leg. Make your final turn
toward the runway (into the wind), keeping the nose down to
maintain airspeed and control. Level the attitude when the
model reaches the runway threshold, modulating the throttle
as necessary to maintain your glide path and airspeed. If you
are going to overshoot, smoothly advance the throttle (always
ready on the right rudder to counteract torque) and climb out
to make another attempt. When you’re ready to make your
landing flare and the model is a foot or so off the deck,
smoothly increase up elevator until it gently touches down.
One final note about flying your model. Have a goal or flight
plan in mind for every flight. This can be learning a new
maneuver(s), improving a maneuver(s) you already know, or
learning how the model behaves in certain conditions (such
as on high or low rates). This is not necessarily to improve
your skills
(though it is never a bad idea!), but more
importantly so you do not surprise yourself by impulsively
attempting a maneuver and suddenly finding that you’ve run
out of time, altitude or airspeed. Every maneuver should be
deliberate, not impulsive. For example, if you’re going to do a
loop, check your altitude, mind the wind direction (anticipating
rudder corrections that will be required to maintain heading),
remember to throttle back at the top, and make certain you are
on the desired rates (high/low rates). A flight plan greatly
reduces the chances of crashing your model just because of
poor planning and impulsive moves.
Remember to think.
Have a ball! But always stay in control and fly in a
safe manner.
GOOD LUCK AND GREAT FLYING!
Fill in and place on or inside your model.
Great Planes Giant Super Chipmunk 1.20 ARF
Art Scholl performed airshow magic with his Super
Chipmunk for over 25 years. And with the help of Great
Planes’ magic, you can have this scale replica ready to
perform in just 12-15 hours. The trim scheme is authentic,
provided by MonoKote on the built-up wings and stab and
paint on the fiberglass fuselage, cowl, wheel pants and
landing gear fairings. Instrument panel decals and a pilot
figure provide extra “eye candy” without extra work. Routing
tubes for pushrods, a 3-piece wing and a steerable tail
wheel offer added ease on the ground. Dual servos on each
flap, aileron and elevator half put the power to dazzle a
crowd at your fingertips. GPMA1303
Manufactured under license by Pennzoil-Quaker State Company, 2004.
Hobbico, Inc. 2904 Research Rd, Champaign, IL 61826.
OTHER ITEMS AVAILABLE
FROM GREAT PLANES
Landing
Flight
26