Submitting batches with the generic render command, Submitting batches, With the generic render command – Apple Qmaster 3 User Manual
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Another option is
-rt
. This specifies the number of rendering threads. By default, the
number of rendering threads is 2. You might want to change this value depending on
the type of computers in your cluster. In a homogeneous cluster environment, say of
Mac Pro or Power Mac G5 quad systems, you would change this value to 4, as there are
four processors per node, and some Maya operations might be faster with more threads.
This option is passed to all the nodes in the cluster. So, if you have nodes that vary in the
number of processors, you will have to be careful with the number of threads you use.
Too many threads can result in lower performance for those nodes.
If you want to selectively enable the number of threads a node uses, you must use a
wrapper.
To force Apple Qmaster to heed Maya plug-in warnings
µ
Remove or rename the following file:
/Library/Application\ Support/Apple\
Qmaster/MayaCommandPlugin.commandPlugin/Contents/Resources/mayascript
Submitting Batches with the Generic Render Command
You can use the Generic Render command in Apple Qmaster for the distributed processing
of projects from other frame-based rendering applications (such as After Effects and
LightWave). The plug-in dialog allows you to adjust parameters and to add more
command-line options to each job.
To submit a batch of files for processing using the Generic Render command
1
In the Apple Qmaster window, choose Generic Render from the Command pop-up menu,
then click the Add (+) button to add a job.
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Chapter 1
Using Apple Qmaster 3