Media management in maya projects, Mental ray for maya submissions and other options – Apple Qmaster 3 User Manual
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• In the Frames section, enter a Start and End frame for the job.
The available settings correspond to commonly used Maya command options. You can
also type additional command options in the Options field. See the Maya documentation
for more information about all the Maya command settings.
3
Click OK when you have finished creating the full command.
4
To add more jobs to this batch, repeat steps 1 through 3.
5
As needed, set the following options for the batch in the Apple Qmaster window:
• Submit To: Choose a cluster to process this batch.
• Working Directory: If relevant, enter the working directory (from which you want the
command to be executed) in the Working Directory column.
• Priority: Choose the priority level from the pop-up menu. The higher the priority, the
sooner and faster this batch will be processed relative to other batches.
6
Click Submit to send the batch out for processing.
Important:
By default, Apple Qmaster ignores Maya plug-in error messages. If you use
Maya plug-ins, you can change this by removing or renaming
/Library/Application\
Support/Apple\
Qmaster/MayaCommandPlugin.commandPlugin/Contents/Resources/mayascript
.
Advanced users can customize MayaScript to suit their environment and workflow.
Media Management in Maya Projects
Most Maya assets are contained in the project directory. If your project uses external files,
you will need to relink them when the project is moved to the shared volume.
It may be necessary to retarget your assets once you move your project to the shared
volume. This varies depending on the types of files and plug-ins used. If you are handing
this project to a cluster administrator, you should save the file in Maya ASCII (.ma) as well.
This way, it can be edited to fix path problems without intimate knowledge of using
Maya.
Mental Ray for Maya Submissions and Other Options
To use the Mental Ray for Maya renderer, add
-r mr
to the Options field. You must have
a licensed copy of Maya on each node in the cluster to use the Mental Ray renderer.
Apple Qmaster does not use Maya Satellite, so in this regard, there is no difference in
Maya Complete versus Maya Unlimited, except for the plug-ins that ship with Unlimited.
If the node in question has only one processor, the number of satellite processors does
not apply to Apple Qmaster.
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Chapter 1
Using Apple Qmaster 3