elektraLite P100 Manual Part Two User Manual
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Step
A step is a single time point in a chase. A step may have any number of cues assigned to it.
A step is also a single event in a macro. A step as a time associated with it, in tenths of a second, and
may represent any of the following:
•
Clearing the cue player.
•
Merging a cue into the cue player.
•
Starting a chase (and stopping any previous chase).
•
Stopping a chase.
In addition, the user can insert named marker events, for convenience. They do nothing when played.
Submaster
A submaster is a fader that is assigned to a list of cues, chases and/or macros. When the submaster is
activated, each cue, chase and macro is started. Each cue and chase constitutes a control source, and
each macro constitutes as many control sources as are needed to play the cues and chases it contains.
When a submaster is deactivated, these control sources are released. The CP-100 can store up to 99
pages of submaster assignments.
When a cue is played by a submaster, two looks are created, just as in the cue editor. The "to" look
represents the desired look when the submaster is all the way up, and contains the values of all
features in the cue. The "from" look represents the look at the bottom, and contains zero for all HTP
features and a snapshot of the output values for all LTP features at the instant the submaster is
activated. Thus, HTP features go from zero to their values in the cue, and LTP features go from
wherever they happen to be to their values in the cue.
Submasters can also crossfade cues automatically, just like the cue editor. This is done by invoking
the submaster with its Go switch instead of the fader. As long as there are cues crossfading, the Go
LED flashes; when they all reach their limit, the Go LED turns on continuously. Since each cue is a
separate control source, each crossfade has its own rate.
If a submaster is activated with Go, it can be deactivated by pressing Go a second time. This causes
cues to fade back to zero at rates determined by their fade-out times. The submaster isn't actually
deactivated until all crossfades have reached zero. If there are no cues, only chases or macros, the
submaster is deactivated immediately, since there are no crossfades to complete.
The user can switch to manual control during an automatic crossfade by moving the fader. If the fader
is moved up, the remaining distance to the top of the fader is defined to represent the remaining
distance to the end of the fade-in. If it is moved down, the remaining distance to the bottom of the
fader represents the remaining distance to the end of the fade-out. The user can also switch from
manual control back to automatic crossfading by pressing the Go switch, which starts all cues
ramping downward. If some or all cues are already crossfading automatically, Go simply toggles the
direction and makes sure they are all crossfading automatically.
Chases and macros don't care about the fader position. They merely start and stop when the submaster
is activated and deactivated. If there are no cues assigned to a submaster (and hence nothing to
crossfade), chases and macros start and stop when the fader is moved off the bottom or back to the
bottom; they can also be started and stopped with the Go switch. If there are cues with nonzero