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Software reference, 0 or earlier – Asus V7100 Series User Manual

Page 50

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ASUS V7100 Series User’s Manual

50

4. Software Reference

4. S/W Reference

Advanced D3D

Typical D3D OSD Onscreen Game Settings

Known Issues on Specific Games

See the ASUS support CD for the latest information: D3DVR.TXT in the WIN9XME
folder.

When selected, the D3D onscreen menu helps to adjust the settings of 3D glasses
and the display card while playing games or watching 3D videos. Typical D3D OSD
onscreen settings include: Depth, Embossment, Direction, Background,
Foreground, Blind, Brightness, Contrast, and Gamma.
In most games, use the keyboard UP or DOWN arrow keys to select a new setting.
The PLUS or MINUS keys move the sliders. To restore the defaults, press the
HOME key. To close screen settings display, use the END key.

Z=0.0

E

Embossment

Z=1.0

Number of vertices on this Z-value

0

1

Beetle Crazy Cup

is copyright © 2000 by INFORGRAMES

Original idea and development by XPIRAL

(Efecto Caos S.L.)

D3D/OSD Histogram

The OSD Histogram
Chart pinpoints the
Z-axis range upon
which 3D objects ap-
pear as well as how they
gather. For example, if
the above chart (simu-
lated) was displayed for
a car racing game, the
vertices to the left of the E line could be the model of the game player’s car, and
those objects to the right of the E line could be the road, houses, other cars or trees
in front of the car.
So, with this information, the user may:
• Adjust embossment by moving the E line.
• Adjust foreground/background, thus stretching out the histogram to make
objects more evenly distributed.
NOTE: Using the histogram chart requires games using Direct3D

®

6.0 or earlier.

All registered and unregistered trademarks are the property of their respective users. No intended endorsement

of these products or games by ASUSTeK COMPUTER INC. and its subsidiaries is intended or implied.