Character bitmap data – Zebra Technologies TTP 8000 User Manual
Page 66

Programming
Fonts
66
P1003638-003
TTP 8000 Technical Manual
10/19/2009
Character Bitmap Data
A character is made up of a bitmap the size of which is:
Char. width (X) * Char. Height (Y) bytes.
The bitmap data consists of bitmap patterns for each character in a character set for which the
parameter Char_width in the Char_matrix table is set to a value between 1 and 24. A character
that has its Char_width set to zero, is not included in the bitmap data.
The bitmap for one character is then defined according to the following table:
In this example, each row consists of 3 columns equal to 3 bytes.
In order to minimize the required storage space, only rows between Ystart and Ystart+Yheight
are included in the character bitmap.
0
1
2
0
4
ROW
COLUMN
Col 0
Col 1
MSB
LSB MSB
LSB
Col 2
MSB
LSB
Row 1
=03H
=FFH
=80H
(COL 0, ROW Ystart)
(COL 1, ROW Ystart)
(COL 2, ROW Ystart)
(COL 0, ROW Ystart+1)
(COL 1, ROW Ystart+1)
(COL 2, Ystart+1)
(COL 0, ROW Ystart+Yheight)
(COL 1, ROW Ystart+Yheight )
(COL 2, ROW Ystart+Yheight)