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Sharp ELECTRONIC ORGANIZER OZ-290HII User Manual

Page 35

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ALPHA ATTACK

Type in characters (A to Z) displayed on the bottom line to clear them.
The game is divided into 20 levels in speed.

1. Tap

GAME

once, twice, or three

times to display the following
Game mode screen.

2. Press < / > to select

the level.

• 01: slow, 20: fast

3. Press x to start a game.

4. Tap the same key as the first character at the left end of the bottom

line. (In this case, tap keys in the order: E

→ Y → K → W.)

• Tapping the correct keys in the correct order deletes the

characters.

• When 12 characters are displayed in each level, the game

continues in the faster level (up to 20).

• When no more characters can be displayed, the game is over.

The Game mode screen with the level when the game is over is
displayed.

• To quit the game, tap any mode key.

ALPHA ATTAC

<

K

>

LEVEL : 01

ALPHA ATTAC

<

K

>

LEVEL : 03

EYKW

Managing the Organizer's Memory

Use the memory management function to utilize the Organizer's
memory more efficiently.

Note:
• Before performing memory management, back up your data.
• While the memory management is in progress, do not press the

RESET switch. Doing so may result in losing all the data stored in
the Organizer.

1. Tap

CLOCK/ALARM

MENU

, select "MANAGE MEMORY" by using

k or m, and press x.

2. A dialog "MANAGE MEMORY YES/NO" appears.

Select "Yes" using k or m, then press x to continue, or
select "No" using k or m, then press x to go back to the list
of Menu items.

3. When "Yes" is selected, a message "PLEASE WAIT..." appears to

indicate that the memory management is in progress.

When done, the display will return to indicate the clock mode.

Note:
• By performing memory management, the amount of reusable

memory (indicated in "MEMORY CHECK" under MENU) will be
utilized.

OZ-290HII(En).pm65

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