beautypg.com

Graphics property – Epson 5 User Manual

Page 70

background image

Graphics Property

Graphics Property

Applies To

Vision Objects: All

Description

Specifies which graphics to display at runtime and design time. (i.e. Whether to show graphics for each
object, just position information, or nothing at all.) This property can help remove screen clutter from
complex vision sequences.

Usage

VGet Sequence.Object.Graphics, var

VSet Sequence.Object.Graphics, value

Sequence Name of a sequence or string variable containing a sequence name.

Object

Name of an object or string variable containing an object name. The object must exist in the
specified sequence.

var

Integer variable that will contain the value of the property.

value

Integer expression for the new value of the property.

Values

1 - All

Display object labels, line references, and found position

2 - Position Only Display found position only

3 - None

Don't display any graphics at run time

Remarks

While graphics such as vision object Labels (which show vision object names), lines, Search Windows, and
found position crosshairs are very useful they can get in the way if too many are displayed at the same time.
The Graphics property helps eliminate unnecessary clutter on the Vision Guide Development, Run or
Operator Windows by removing those graphics from objects which the designer specifies.

The Graphics property is used to define the graphics display characteristics for each vision object. These
will normally be set to values which, when combined with the Graphics Properties of other vision objects,
will help reduce screen display clutter. The Graphics property is normally used to set the graphics
characteristics exactly as you would like your final vision solution to display graphics on the Run or
Operator Window.

The Graphics property settings for all vision objects can be overridden with the Force All Graphics On and
Force Labels Off Vision Guide toolbar buttons.

It is important to point out that the Graphics property settings apply in both runtime and design modes. (i.e.
the Run Window, Operator Window, and Vision Guide Window) This is done to ensure that the graphics
display is always the same regardless of if you run a sequence from the Vision Guide Window or from a
program.

)

NOTE

See Also

Blob Object, Correlation Object, Edge Object, Frame Object, Geometric Object, ImageOp Object, Line
Object, Object Tab, Point Object, Polar Object

56

Vision Guide 5.0 Reference (Ver.5.3) Rev.1