Device & bus addressing, Modules, Device numbers – Logitek Electronic Systems Artisan User Manual
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Configuration
Device & Bus Addressing
Each device (such as a fader input or button panel) requires its own Device Number. Within that
device, each button, lamp and feature has a Bus Number. Together, the Device and Bus Numbers
allow the Audio Engine and Surface to communicate.
When configuring the Artisan’s programmable buttons in CommandBuilder, you will require the
Device Number
and Bus Number for each button or lamp. The information below will help you
determine the addressing scheme in use on your Artisan. As the layout of the Artisan is extremely
flexible, the addressing will vary and is usually unique to your facility.
Please note that addressing is configurable, and any defaults listed may have been overridden.
Modules
Module
How Addressing is determined
Max Modules Supported
MTK-EFFECTS
Always connected to Port A1 - Device Number changes in real time to mirror the
module that last had the CNG or FX button pushed
1
MTK-FADER
Device Number pair determined by COM port allocation (configurable)
Low device = left fader, High device = right fader
15 modules (30 faders)
subject to available ports
MTK-MASTER
Uses Master Bus Input addressing from DSP table (device33 – 41)
Should be connected to Port B8
1
MTK-MON
Uses Monitor addressing from DSP table (device42 – 49)
Should be connected to Port B9
1
MLX-WSOFT
Uses device51 (lamps) and device52 (switches)
Should be connected to Port B10
1
MLX-NSOFT
Device Pair determined by COM port allocation (configurable)
Low device = lamps, High device = switches
Limited by available ports
MLX-WBRIDGE
MLX-NBRIDGE
Uses device53 for Left LCD screens and device54 for Right LCD screens
Should be connected to Port A12 on underside of Artisan
1
Device Numbers
The Device Number allocated to COM Ports is user configurable. An international set of default
mappings is installed in the ROM, but this map is adjustable using ASM commands in your Init
Trigger
.
When using Device addressing, we recommend you use the SURF# CHAN# notation in
CommandBuilder. This provides more flexibility for future changes, and allows you to relocate the
surface or re-use the code on another port by finding and replacing the SURF# instances.
Shown below is the hex equivalent of the channels of a Surface connected to Audio Engine Port 1.
Logitek Artisan Reference Manual
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