Channel design – Grass Valley K2 TX/MAM User Manual v.2.4 User Manual
Page 70

TX/MAM User Manual - document version: 2.4
– Page 70
14.1.3 Ingest via the Inbox, creating Assets via TX/MAM or Schedule Import
This is a combination of the previous two workflows:
1) Files are ingested via the Inbox.
2) Asset info is imported via a schedule, or created or updated via TX/MAM.
14.2
Channel Design
A Channel Composer
Project contains all the elements that together compose a Channel’s on-air
design: fixed Assets such as logos and straps, Objects, Templates, Applets and Formats. Projects are
designed in Channel Composer and are then exported to the TX/MAM-database or to Storage as a
Channel Pack.
To refer to dynamic content (Essences), Scene Parameters are defined. These parameters are
dynamically updated with the Assets
’ filename when Events are scheduled. Dynamic content
(Essences) is fetched from Storage for playout.
Example:
Scene Parameter
Event ID
Scene Parameter Value
when scheduled
clip
12345
a0000548.avf
clip
12346
a0000978.avf
clip
12347
a0000564.avf
Before playout, the Channel Pack is transferred to the playout nodes. Dynamic content is fetched from
Storage and is also transferred to the playout nodes.