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Channel design – Grass Valley K2 TX/MAM User Manual v.2.4 User Manual

Page 70

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TX/MAM User Manual - document version: 2.4

– Page 70

14.1.3 Ingest via the Inbox, creating Assets via TX/MAM or Schedule Import

This is a combination of the previous two workflows:

1) Files are ingested via the Inbox.

2) Asset info is imported via a schedule, or created or updated via TX/MAM.

14.2

Channel Design

A Channel Composer

Project contains all the elements that together compose a Channel’s on-air

design: fixed Assets such as logos and straps, Objects, Templates, Applets and Formats. Projects are

designed in Channel Composer and are then exported to the TX/MAM-database or to Storage as a

Channel Pack.

To refer to dynamic content (Essences), Scene Parameters are defined. These parameters are

dynamically updated with the Assets

’ filename when Events are scheduled. Dynamic content

(Essences) is fetched from Storage for playout.

Example:

Scene Parameter

Event ID

Scene Parameter Value

when scheduled

clip

12345

a0000548.avf

clip

12346

a0000978.avf

clip

12347

a0000564.avf

Before playout, the Channel Pack is transferred to the playout nodes. Dynamic content is fetched from

Storage and is also transferred to the playout nodes.