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Chamber reverb, Room reverb, Hall reverb – ART Pro Audio Quadra/Fx - Two Channel Effects Processor User Manual

Page 34: Plate reverb

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CHAMBER REVERB

The Chamber Reverb simulates a reflective enclosure (perhaps made of

wood or concrete) with a sound source at one end and a microphone near the

other. By varying the Size parameter from small to large, you can simulate

spaces as small as a shower stall and as large as an elevator shaft. This

reverb is more reflective and has a more defined echo characteristic than Halls or Rooms.

ROOM REVERB

The Rooms in the Quadra/FX approximate the impulse responses of

different types of “real” rooms. At large Size settings, this algorithm

simulates a large room such as a ballroom or a nightclub. At mid to small

Size and Decay settings, tighter spaces are realistically simulated, making it

particularly useful for voiceovers. By simply varying one or two parameters, you can quickly dial in just about

any post-production, film, or overdub treatment.

HALL REVERB

The Quadra/FX’s Hall algorithms emulate actual concert halls. They are

clean, open, and sit well in a mix. Echo density starts out low and builds

over time to a lush, balanced decay. This algorithm is excellent on mixed or

orchestral material and with long Decay settings. The Hall’s imaging is big,

realistic, and allows for adding ambience without cluttering the sound.

PLATE REVERB

The Plate algorithm simulates a mechanical plate reverberator. Before the

advent of digital reverbs, large metal plates were suspended in frames to

emulate reverberation. A plate reverb’s tone is distinctive; it’s dense and

smooth, with lots of highs and lows. These algorithms have a quick density

build, which makes them the ideal choice for percussive material. The thick

density of plate reverbs allows them to be used at higher Size settings for those “really huge space” sounds,

without any clatter. They shouldn’t normally be used at low Size settings unless Decay is set very short or

unless you want an unnaturally dense, metallic type of special effect.