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Description of effects and param, Common parameters, Description of effects and their parameters – ART Pro Audio Quadra/Fx - Two Channel Effects Processor User Manual

Page 32: Ode. for more information on parameters, see

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Gated classes contain an auxiliary gate to create “ducking” effects. On reverbs, this class allows for

forward/reverse gated reverb with no decay tail.

Ambient classes contain some stereo special effects that are not available in Discrete 4 (mono) routing. The

Ambient Delay simulates “mic. placement” or “listener location” images and Ambient Reverb creates early-

reflection spaces.

Dynamic classes modify certain parameters based on the Quadra/FX’s input level. For example, a Dynamic

Reverb varies the algorithm’s decay time in response to the input signal level. On swept effects, this class

produces triggered sweeps based on input level. The Dynamic Pitch Transposer creates a level dependent

pitch-glide effect, called

Whammit!.

DESCRIPTION OF EFFECTS AND THEIR PARAMETERS

Common Parameters

The following parameters are available in every effect and consist of Mix, Low EQ, and High EQ.

Mix

This parameter sets the ratio of unprocessed (dry) sound to processed (wet) sound. Each

effect has a Mix control with a range from 0 to 100 (0 = all dry, 100 = all wet). Pushing the

Bypass switch is the equivalent of turning the Mix control to 0. If Dry Kill is active, the MIX

control will set the total output level of the Quadra/FX. (For information on Dry Kill, see page

10.) For example, if Dry Kill is active and MIX is set to 0, no sound will come from the unit. Conversely, if Dry Kill is

active and MIX is set to 100, the highest effect output level is achieved.

Low EQ

Each effect has a user adjustable low equalization control that is inline with the processed (wet) signal. It has a

maximum bass boost/cut amount of ±15 dB (in 1-dB steps) and is musically balanced with variable frequency points

and a constant slope. The boost characteristics of this curve favorably compensate for typical bass losses within

audio systems (see the graph on the next page).