Effects descriptions, Reverbs, Hall reverbs – Lexicon MX200 User Manual
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The MX200 effects come in four varieties:
Stereo, Mono In/Stereo Out, Mono (Wet
only), and Stereo (Wet only). When using
Wet only effects, turn the processors Mix
knob fully clockwise.
Reverbs
Reverberation (or “reverb” for short) is the
complex effect created by the way we per-
ceive sound in an enclosed space. When
sound waves encounter an object or
boundary, they don’t just stop. Some of the
sound is absorbed by the object, but most
of the sound is reflected or is diffused. In
an enclosed space, reverb is dependent on
many features of that space, including the
size, shape and the type of materials that
line the walls. Even with closed eyes, a lis-
tener can easily tell the difference between
a closet, a locker room and a large audito-
rium. Reverb is a natural component of the
acoustic experience, and most people feel
that something is missing without it.
A Hall is designed to emulate the acoustics
of a concert hall – a space large enough to
contain an orchestra and an audience.
Because of the size and characteristics,
Halls are the most natural-sounding
reverbs, designed to remain “behind” the
direct sound – adding ambience and
space, but leaving the source unchanged.
This effect has a relatively low initial echo
density which builds up gradually over
time. Vocal Hall and Drum Hall reverbs
are specifically tailored for those uses.
Vocal Hall has as lower overall diffusion
which works well with program material
that has softer initial transients like a voice.
Drum Hall has a higher diffusion setting
which is necessary to smooth out faster
transient signals found in drums and per-
cussion instruments. In addition to general
instrumental and vocal applications, the
Hall program is a good choice for giving
separately recorded tracks the sense of
belonging to the same performance.
Hall Reverbs
Stereo
Small Hall
Large Hall
Vocal Hall
Drum Hall
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