beautypg.com

Balancing & control throws – Carl Goldberg GBGA1090 User Manual

Page 14

background image

Balancing & Control Throws

Your model should balance at 9-3/8” at the fuselage side to start. For extreme

3D flying you may want to move the CG back even farther after you are use to the
Obsession 3D. Just remember that the further back you go the more sensitive it will
become. With extreme throws the model can get beyond the ability of novice pilots
very quickly.

Start with the controls set at low rate with the ailerons plus or minus 1/2”, the

elevator plus or minus 1” and the rudder plus or minus 1-1/2”. High rate should be all
you can get.

Good Luck and I hope you enjoy flying the Obsession 3D.

14

The Elevator
This maneuver has your plane drop vertically in
a nose high attitude, depending on wind condi-
tions any where from a 45 degree angle in low
wind to almost backwards in higher wind condi-
tions. To perform it, at a high altitude with high
rates on, pull your throttle back and feed in the
elevator until you have the full high rate applied.
Use the rudder to guide the plane, and adjust
attitude with minor throttle inputs. You will loose
altitude quickly, to recover, apply full power and
fly out level. Watch out for getting too low or
applying too much rudder, it could cause the
plane to snap.

The Harrier
This maneuver has your plane in very slow for-
ward flight in a nose high 45 degree attitude. To
perform it, enter the same way as you would an
elevator, then feed in power until the plane
maintains altitude and starts to fly forward at a
nose high attitude. Maintain it by holding up
elevator and adjusting power, use the rudder to
change direction. Using ailerons may cause the
plane to snap and should be avoided. Add
power and push the nose back over to recover.