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Setting up for 3d flight, Center of gravity, Longitude balance – E-flite Ultimate 3D Profile ARF User Manual

Page 33

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33

Setting up for 3D flight

People often spend a tremendous amount of time

constructing a perfectly straight airplane only to

neglect the radio installation. The control system is

arguably of equal importance to actual construction

and must be given adequate attention to ensure that

the potential of the airplane is realized.
Since the purpose of the Tribute and Ultimate is 3D

flying, take a moment to think about what is actually

necessary for successful 3D flight. The first obvious

answer is thrust. In order to hover, the minimum

amount of thrust necessary is equal to the total weight

of the airplane. In reality we need to have some

excess thrust to maneuver and accelerate. For gas/

glow-powered models this typically is not a problem,

but many electric models are borderline in the static

thrust department. This is the primary reason that

the total weight of the airplane must be kept to a

minimum. The Tribute and Ultimate are designed to

have a flying weight under 12 ozs. The best way

to test to make sure you have adequate thrust for

hovering flight is to hold the airplane vertically and

advance the throttle to full power. The thrust should

be enough to make the airplane accelerate vertically

from a standstill.

Many people also consider the proverbial “aft”

center of gravity (CG) to be crucial to hovering

success. Through much experimentation on many

types of models, we have found that neither a very

forward or very aft CG is beneficial to hovering

flight. In fact, given sufficient control surface

movement, softened correctly with exponential

throws, one can hover controllably over a large

range of CG positions.
This brings us to the most important aspect of 3D

setup—control surface deflection. Do you need large

amounts of deflection to hover? The truth is you

do not. During the perfect hover or torque roll you

barely move the surfaces off their neutral position.

It is not until you get the airplane in an attitude far

enough from vertical that you need to delve into your

large reserves of control surface throw and excess

power. You will find that having 45–55 degrees of

throw is very beneficial to your success in 3D flight.

Typically, the most throw you can mechanically

achieve is what you should use. Set up the airplane

such that maximum throw is obtained by placing the

pushrod the farthest hole out on the servo and the

hole closest to the control surface on the control horn.

32

Center of Gravity

An important part of preparing the aircraft for flight

is properly balancing the model.

Caution: Do not inadvertently skip this step!

The recommended Center of Gravity (CG) location

for the Tribute™ is 4

1/4

" (108mm) behind the

leading edge of the wing against the fuselage. If

necessary, move the battery pack towards the nose

or the tail until the correct balance is achieved.
The Center of Gravity (CG) location for the Ultimate

is 3

3/4

" (95mm) behind the leading edge of the top

wing against the fuselage. Again, move the battery

pack to obtain the correct CG.

Note: For best flight performance of the

Ultimate, a high center of gravity is important. To

achieve this, we recommend locating the battery

on the cabane strut even with the front edge.

Longitude Balance

Having a high thrust line and low vertical CG

position will cause the airplane to be less statically

stable during inverted flight, possibly requiring one to

hold up elevator to trim during inverted flight. With

this in mind, it is very important to balance the model

in a vertical sense. Do this by creating a small hole

directly behind the motor that passes through the

propeller thrust line. Insert a T-pin or small piece of

music wire through the hole and suspend the model.

Be sure that the model hangs perfectly vertical as

shown below.

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