Illustrations – Crown Audio IQ-MSD Turbo Software User Manual
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IQ–MSD Turbo 1.4 Advanced IQ System Software
Page 7
C
Illustrations
1.1
A Sample Turbo Graphics Plate Showing Custom Objects .............................................................................. 11
2.1
Sample Text Screen and Graphics Plate ........................................................................................................ 17
2.2
The Main Control Panel Screen ..................................................................................................................... 18
2.3
An Amplifier Control Block Screen .................................................................................................................. 18
2.4
A 6-Bar Amplifier Display Screen ................................................................................................................... 19
2.5
An Amplifier Sub-block Screen ....................................................................................................................... 19
2.6
A Sample Graphics Plate ............................................................................................................................... 20
2.7
Putting Text Screens and Graphics Plates into Perspective ............................................................................ 21
2.8
The Turbo Title Screen .................................................................................................................................. 22
2.9
No Interface Found Message ......................................................................................................................... 23
2.10
Looking for Interface Message ........................................................................................................................ 23
2.11
A Typical Roll Call ......................................................................................................................................... 24
2.12
Control Panel Screen ..................................................................................................................................... 25
2.13
System AUX Setup Screen ............................................................................................................................ 28
2.14
The Device Menu .......................................................................................................................................... 30
2.15
An SMX Control Block Screen ....................................................................................................................... 30
2.16
An SMX Control Block from a Graphics Plate ................................................................................................. 31
2.17
A Closer Look at a Control Block ................................................................................................................... 32
2.18
An Amplifier Sub-block Screen for an IQ–P.I.P.–SMT ..................................................................................... 34
2.19
The First of Four SMX-6 Mixer Sub-block Screens ........................................................................................ 34
2.20
A Sample Sub-block Help Window ................................................................................................................. 36
2.21
The Emergency Mute Screen ........................................................................................................................ 37
2.22
A Graphics Plate Under Construction ............................................................................................................. 38
2.23
The Graphics Plate Control Block Screen ....................................................................................................... 39
2.24
The Graphics Plate Version of the Graphics Plate Control Block ..................................................................... 40
2.25
The File Menu ............................................................................................................................................... 42
2.26
The Dataframe File List Window ................................................................................................................... 43
2.27
The Print Select Components Menu ............................................................................................................... 43
2.28
A Portion of a Sample Printout ........................................................................................................................ 44
2.29
Checking Available Memory from a Control Block Screen ............................................................................. 44
2.30
Checking Available Memory from a Graphics Plate ....................................................................................... 44
3.1
The Graphic Display Module (GDM) for an IQ–P.I.P.–MEM ........................................................................... 46
3.2
The Objects Used for the Graphics Plate Design Example ............................................................................. 46
3.3
The Combined Objects for the Graphics Plate Design Example ...................................................................... 47
3.4
Begin a New Graphics Plate at the Graphics Plate Control Block Screen ....................................................... 49
3.5
The Graphics Setup Window .......................................................................................................................... 50
3.6
A Graphics Plate with a Stadium Picture in the Background ............................................................................ 51
3.7
The Graphics Plate Attributes Window ............................................................................................................ 51
3.8
An Empty Graphics Plate with a Visible Grid .................................................................................................. 52
3.9
The Graphics Plate Toolbox ........................................................................................................................... 53
3.10
The Select Component Window for a GDM Object ......................................................................................... 54
3.11
The Pointer Changes to Aid Placement of the New Object ............................................................................. 54
3.12
A GDM With a Legend (Left) and Without a Legend (Right) .............................................................................. 55
3.13
Resizing an Object ......................................................................................................................................... 55
3.14
Restoring an Object to Its Default Size ............................................................................................................. 56
3.15
Moving a Single Object .................................................................................................................................. 56
3.16
Grouping Multiple Objects ............................................................................................................................... 57
3.17
Moving a Group of Objects ............................................................................................................................ 57
3.18
“Autosizing” an Object .................................................................................................................................... 58