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Flanger & phaser, Distortion, Reverb – Yamaha DTX700 User Manual

Page 8

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Internal Design of the DTX700

DTX700 Reference Manual

8

Flanger & Phaser

A flanger creates a swirling, metallic sound, similar to that
of a jet plane. While this effect operates using the same
basic principles as chorus effects, it uses shorter delay times
and also incorporates feedback to produce a very distinctive
swelling sound. Rather than being used constantly through-
out a song, it is more suited to selective use in specific sec-
tions in order to add variety. A phaser, meanwhile,
introduces a phase shift into the sound being processed
before returning it to the effect input using a feedback circuit
in order to produce a characteristic animated yet mellow
tone. Gentler overall than a flanger, this effect can be put to
use in a wider range of situations, and for example, is often
used with electric pianos to sweeten their sound in a variety
of ways.

Distortion

As its name suggests, a distortion effect distorts the sound
fed into it. It produces a sound similar to that of an amplifier
turned up too high or fed with a signal that is already suffi-
ciently loud. This type of effect is widely used to add a
harsh, biting edge; furthermore, the resultant sound is char-
acterized by overall thickness and long sustain times. This
thickness comes from the large numbers of harmonics con-
tained within clipped signals. Meanwhile, the longer sustain
is not produced by the original sound being stretched; rather,
it is produced when the slowly-fading release portion that
cannot normally heard is amplified and distorted.

Wah

A wah effect dynamically changes the frequency character-
istic of a filter in order to produce a highly unique filter-
sweep sound. Auto wah changes the frequency in a cyclic
manner using an LFO, while touch wah performs filter
sweeps in response to the volume of the input signal.

Reverb

Reverb effects model the complex reverberation produced
by sounds within enclosed spaces. In this way, they add a
natural-sounding sustain, which produces a feeling of depth
and space. Furthermore, different types of reverb – such as
hall, room, plate, and stage – can be used to simulate the
sound of acoustic environments of varying sizes and con-
structions.

Effect Type

Cho Var

Description

SPX Flanger

Produces a swirling, metallic sound.

TempoFlanger

Tempo-synchronized flanger.

PhaserMono

Vintage sounding mono phaser.

PhaserStereo

Vintage sounding stereo phaser.

TempoPhaser

Tempo-synchronized phaser.

Effect Type

Var

Description

AmpSim 1

Guitar amp simulation.

AmpSim 2

Guitar amp simulation.

CompDist

Combines compression and distortion.

CompDistDly

Combines compression, distortion, and
delay.

Effect Type

Var

Description

AutoWah

Vintage automatic wah effect.

TouchWah

Classic volume-responsive wah effect.

TouchWahDist

Touch wah with distortion applied at the
output.

Effect Type

Rev Var

Description

SPX Hall

Emulation of hall acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.

SPX Room

Emulation of room acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.

SPX Stage

Emulation of stage acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.

R3 Hall

Emulation of the acoustics of a con-
cert hall using an algorithm derived
from the Yamaha ProR3 – a digital
reverberator for professional-audio
applications.

R3 Room

Emulation of room acoustics using an
algorithm derived from the above-
mentioned Yamaha ProR3.

R3 Plate

Emulation of plate reverb using an
algorithm derived from the above-
mentioned Yamaha ProR3.

EarlyRef

Early reflections without any subse-
quent reverberation.

GateReverb

Simulation of gated reverb.

ReverseGate

Simulation of gated reverb played in
reverse.