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Radio Shack ET-1118 User Manual

Page 19

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19

7. Press

SELECT

. The phone beeps

and

Memory

n

Stored

appears.

After 2 seconds,

Memory

Store

appears, and you can repeat Steps
3–6 to store more numbers.

To replace a stored number, simply
store a new one in its place.

Editing or Deleting a Number in
the Handset’s Memory

1. Lift the handset.

2. Hold down

MEM

until

Memory

Store

and a list of memory loca-

tion numbers appear on the display.

3. Choose a memory location (0–9) by

pressing a number or by repeatedly
pressing

or .

4. Press

SELECT

. The options listed

below appear. Press or to
choose an option, follow the instruc-
tions listed, then press

SELECT

.

Edit

Memory

n

— Edit the record

as described in Steps 5 through 7 of
“Storing a Number in the Handset’s
Memory” on Page 16.

Delete

Memory

n

— The display

prompts you to confirm the deletion.
Move the cursor to

Yes

, then press

SELECT

or

DELETE

. The phone

beeps, and

Memory

n Deleted

appears.

Go

Back

— Returns you to the list

of memory numbers.

5. When you finish editing or deleting

memory numbers, press

MEM

or

return the handset to the base to
exit the

Memory

Store

display.

Storing a Number in the Base’s
Memory

Note: An error tone sounds and the
phone exits the storing process if you
wait more than 20 seconds between
each keypress.

1. Press

MEM

. The IN USE indicator

blinks.

2. Enter the number (up to 16 digits)

and any tone or pause entries (see
“Using Tone Services on a Pulse
Line” on Page 16 and “Entering a
Pause” on Page 20).

Notes:

• An error tone sounds and the

phone exits the storing process if
you enter more than 16 digits.

• Each tone or pause entry uses

one digit of memory.

3. Press

MEM

again, then enter the

memory location number (0–9)
where you want to store the phone
number. A tone sounds indicating
that the number is stored.

To replace a number in the base’s mem-
ory, simply store a new number in its
place. To erase a memory number,
press

MEM

twice, then press the memo-

ry location number (0–9) you want to
erase. A tone sounds indicating that the
memory location has been erased.