Bitmap fields – Paxar MPCL II User Manual
Page 23
3. Creating a Graphic Packet
3-5
Bitmap Fields _____________________________________________
This defines one row of dots, starting at a specific row and column within the
graphic image. Each unique row of dots requires a bitmap field. A bitmap field
can later be repeated by using a duplicate field.
Syntax
B,row,column,algorithm,"data"¦
B
Identifies a bitmap field.
row
Distance (in dots) from the graphic image’s bottom margin to the bitmap line.
Unit of Measure
9490/9494
9446/1460
6030
English
0- 599
0- 799
0- 372
Metric
0- 1521
0- 2033
0- 945
Dots
0- 1151
0- 1536
0- 701
column
Distance (in dots) from the graphic image’s left edge to the bitmap line.
Unit of Measure
9490/9494/9446/1460
6030
English
0- 399
0- 183
Metric
0- 1015
0- 465
Dots 0-
768
0-352
algorithm
Coding method to use for bitmap data.
H Hex
Representation
R
Run Length Encoding
"data"
Character string made up of Hexadecimal or Run Length encoding. Do not
put spaces or any other character between the numbers.
Example
B,39,56,H,“3FFFFFF0”¦
♦
Bitmapped graphic field
♦
Image begins 39 dots from the bottom of the graphic area
♦
Image begins 56 dots from the left edge of the graphic area
♦
Hex representation is used