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Graphic header – Paxar MPCL II User Manual

Page 21

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3. Creating a Graphic Packet

3-3

G1 HEADER

G2 GRAPH ID

G3 ACTION

G

4 DEVICE

G5 UNITS

G6 ROW

G7 COLUMN

G8 MODE

G9 NAME

Graphic Header ____________________________________________

Every graphic packet must contain a Graphic Header. This is the first thing
you enter. It identifies and provides important measurement and formatting
information for the graphic. Bitmap, duplicate, next-bitmap, constant text, line,
and box fields follow the Graphic Header, if they are used.

G

A

0

Syntax

{G,graphID,action,device,units,row,col,mode,”name”¦

{

Start of packet for MPCL file.

G

Identifies a graphic packet.

graphID

A number from 1 to 999 to identify the graphic image.

action Enter

A to add the packet to printer memory.

device

Printer device that stores the graphic.

R

Volatile RAM (format must contain a Graphic Field).

T

Temporary storage.

NOTE: Graphics require a lot of RAM and can quickly use up

space. When using graphics larger than 1/2 inch by 1/2 inch,

temporary storage is recommended.

units

Unit of measure for graphic fields. All units used in the Graphic Packet must
use the units selected here.

E

English. Measured in 1/100 inches.

M

Metric. Measured in 1/10 millimeters.

G

Dots. These printers print 192 dots per inch.

NOTE: For bitmapped graphics, G is the only valid option.