Graphic header – Paxar MPCL II User Manual
Page 21
3. Creating a Graphic Packet
3-3
G1 HEADER
G2 GRAPH ID
G3 ACTION
G
4 DEVICE
G5 UNITS
G6 ROW
G7 COLUMN
G8 MODE
G9 NAME
Graphic Header ____________________________________________
Every graphic packet must contain a Graphic Header. This is the first thing
you enter. It identifies and provides important measurement and formatting
information for the graphic. Bitmap, duplicate, next-bitmap, constant text, line,
and box fields follow the Graphic Header, if they are used.
G
A
0
Syntax
{G,graphID,action,device,units,row,col,mode,”name”¦
{
Start of packet for MPCL file.
G
Identifies a graphic packet.
graphID
A number from 1 to 999 to identify the graphic image.
action Enter
A to add the packet to printer memory.
device
Printer device that stores the graphic.
R
Volatile RAM (format must contain a Graphic Field).
T
Temporary storage.
NOTE: Graphics require a lot of RAM and can quickly use up
space. When using graphics larger than 1/2 inch by 1/2 inch,
temporary storage is recommended.
units
Unit of measure for graphic fields. All units used in the Graphic Packet must
use the units selected here.
E
English. Measured in 1/100 inches.
M
Metric. Measured in 1/10 millimeters.
G
Dots. These printers print 192 dots per inch.
NOTE: For bitmapped graphics, G is the only valid option.