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Stanton SCS.4DJ User Manual

Page 30

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31

FLANGE

The

FLANGE creates an extremely short delay of the audio, creating an effect similar to a jet taking

off. This classic effect can also be done by manually playing two copies of the same record at the

same speed and nudging one to be slightly out of sync. In

FLANGE, the TIME/RATE controls the

LFO (Low Frequency Oscillator, a type of modulation that creates a “wavy” sound in this case), time

as well as the speed of the flange.

FREQ/AMOUNT controls the amount of delay and feedback.

SLICE

The

SLICE effect is a sample-based effect, creating a rhythmic re-sequencing of the

audio (aka glitch or stutter) of your audio. This can be anything from simple repeating

beats (similar to a drummer playing extra beats for a drum fill, or a skipping CD), to

full-blown audio chaos!

The SLICE effect is different from the other effects in that the audio playback continues to

move under the SLICE effect, even though you will only hear a portion of the audio around

the point at which you engaged the SLICE effect, and if SLICE is on when you press the PLAY/

PAUSE button, audio will continue until you turn SLICE off. When SLICE is disengaged, the

song position will be at the position it would have been had you not engaged the effect.

The

TIME/RATE knob controls the time length of the individual slices as well as the number of

different slices played. The

FREQ/AMOUNT knob increases both the number of effects (Repeat,

Reverse, Normal Playback for set length of time, like a loop) applied to the slices as well how often

the effects occur, with total random effects at the maximum setting. At the maximum settings, a full

random re-sequencing of your audio is occurring, while at the lowest settings, a repeatable and

unchanging audio loop occurs.

One note, the

SLICE effect can be used as a tempo-synced sampler effect-you can take a loop of

audio by setting the

TIME/RATE knob to the desired beat length, and then the FREQ/AMOUNT

knob to .01 (all the way to the left). This will create a perfect loop that can be remixed on the fly!

DELAY

The

DELAY effect plays back portions of the original signal, slightly behind the original (similar

to yelling in a cave). On the shortest settings, the

DELAY sounds similar to a quick echo. On the

longest settings, the

DELAY can sound like a concert hall echo applied to the playing audio. In

Delay, the

TIME/RATE changes the length of the delay, and FREQ/AMOUNT controls the amount

of feedback/repeats on the delay.