Entering marks, Display the plotter/sounder mode, 1press the pltr key – Furuno GP-1610CF User Manual
Page 16: 3press the event key. 2 press the esc key, Fish school
16
Entering Marks
Marks may be used to denote the location of fish schools, good fishing spots, reefs, etc.
1
Press the PLTR key.
Display the
plotter/sounder
mode.
3
Press the EVENT key.
2
Press the ESC key.
200k
0
50
100
150
200
WP801 173.0°
5.2nm
CSE 173.0°
SPD 16.8kt 2D
DEP 110 m TMP - - .-°C 16:01
POS 33°33.979'N
137°07.290'E
200k
0
50
100
150
200
WP801 170.0°
4.8nm
CSE 171.0°
SPD 16.8kt 2D
DEP 110 m TMP - - .-°C 16:07
POS 33°26.154'N
137°03.731'E
Red
Marks cannot be
entered when in
a sounder mode.
To erase a mark,
place the cursor
on it and press
the CLR key.
Fish
school
SELECT PLOTTER MODE
PLTR: Sel ESC: Close
Plotter
Plotter/Sounder
Data
Graphic
Highway
A red circle (default color
and shape) appears at
own ship's position the
moment the key is
pressed.
Note: When the cursor is
displayed a mark is entered
at the cursor position.
MENU
ESC
NU/CU
ENT
SNDR
1
PLTR
6
AUTO
2
EVENT
MOB 7
WPT
3
GOTO
8
ZOOM
OUT 9
CNTR
5
CLR
TONE
POWER
ZOOM
IN 4
CURS
0
1
3
2