Mr-8hd/cd, Actual auto punch in/out – Fostex MR-8CD User Manual
Page 56
MR-8HD/CD
Owner’s Manual (Punch in/out)
56
After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.
1)
Locate the recorder to the point before the punch-
in point.
2)
Make sure that "AUTO PUNCH" is shown on the
screen (i.e. the auto punch mode is active).
If it is not shown, press the [
AUTO PUNCH
] key.
3)
Press the [RECORD] key while holding down the
[PLAY] key.
The recorder starts executing actual punch in/
out operation. The "
" icon on the
display changes to the "
" icon.
Unlike the rehearsal, the recorder
automatically starts recording when it reaches
the punch-in point, then automatically stops
recording and exits the auto punch mode at
the punch-out point.
You can cancel the auto punch in/
out recording you made by pressing the
[
UNDO/REDO
] key.
In addition to the punch in/out func-
tion, the MR-8HD/CD allows you to edit the
recorded material using the following editing
functions.
• Deleting the whole data on the desired
track (using the "
Erase Track
" menu item).
See page 104.
• Copying all data on a track and pasting it
to another track (using the "
Copy Paste
Track
" menu item). See page 105.
• Moving the desired track data to the other
track(s) (using the "
Move Track
" menu
item). See page 107.
• Exchanging all track data between tracks
(using the "
Change Track
" menu item). See
page 108.
• Deleting the desired part (using the "
Erase
Part
" menu item). See page 113.
• Pasting the desired part(s) to the other
track(s) (using the "
Copy Paste Part
" menu
item or the "
Copy Part
" and "
Paste Part
"
menu items). See pages 114 and 116.
• Moving the desired part(s) to the other
track(s) (using the "
Move Part
" menu item).
See page 119.
• Exchanging parts between tracks (using the
"
Change Part
" menu item). See page 121.
A "part" is defined as audio data between
the "
LOCATE A
" and "
LOCATE B
" points.
Therefore, you have to set the "
LOCATE
A
" and "
LOCATE B
" points when editing a
"
part
".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "
LOCATE A
" and "
LO-
CATE B
" points.
Actual auto punch in/out
Punch out point
Playback
Recording
Playback
Punch in point