Rehearsal for auto punch in/out, Mr-8mkii owner’s manual (punch in/out), The " " icon is now shown on the screen – Fostex MR-8MKII User Manual
Page 57: How to make auto punch in/out mode active, Lighting

57
MR-8mkII Owner’s Manual (Punch in/out)
After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.
You can immediately locate to the
punch-in point by pressing the [LOCATE
A/IN] key. Therefore, by pressing the [LO-
CATE A/IN] key, followed by the [RE-
WIND] key then the [STOP] key, you can
easily locate to the point before the
punch-in point.
1)
Locate the recorder to the point before the punch-
in point (or the beginning of the song).
4)
Press the [PLAY] key.
The recorder starts punch in/out rehearsal.
The "
" icon on the display changes
to the "
" icon.
2)
Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.
3)
Press the [AUTO PUNCH] key to make the auto
punch mode active.
The "
" icon is now shown on the
screen.
Lighting
By using the loop function when
rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the MR-
8mkII. See page 48 for details about the loop
function.
5)
After the punch-out point is passed, locate the
recorder back to the beginning position.
In the rehearsal mode, the recorder automati-
cally switches the monitor of the armed track
from "repro" to "input" at the punch-in point,
but actual recording is not made (the [RECORD]
key flashes while "
" is shown on the
display.
By repeating the operation above, you can prac-
tice auto in/out operation as many times as
you like.
MAX
MIN
MAX
MIN
REC SELECT
1
2
3
4
5/6
7/8
MASTER
R
L
PAN
L
R
L
R
L
R
0
10
EFFECT SEND
10
0
10
0
10
0
BRIT STACK
US METAL
60'S COMBO
MIC
TUBE
CONDENSER
DYNAMIC
INPUT A
LINE
MIC
MIN
MAX
LINE
MIC
DISTORTION
GUITAR
UNBAL
BAL
UNBAL
/GUITAR
PEAK
TRIM
TRIM
BAL
INPUT A
INPUT B
PHONES VOL
L
ST OUT
R
2
PHONES
1
MIN
MAX
EFFECT
REVERB/DELAY TIME
MIN
MAX
HALL
ROOM
PLATE
DELAY
LOCATE REC END
A-B PLAY
LOCATE ABS ZERO
DELETE
+-_0
YZ9
VWX8
STU7
PLAY
STOP
RECORD
REWIND
F FWD
PQR6
UNDO/REDO
PLAY MODE
STORE
A / IN
B / OUT
LOCATE
MNO5
JKL4
BRIGHT
NATURAL
POWERFUL
MENU/ENTER
MASTERING
GHI3
DEF2
ABC1
7/8
WAV FILE
STEREO
1-4
1-6
NEW
SONG
1-8
GUIDE
RHYTHM
CONTRAST
TIME BASE
SELECT
BOUNCE
INPUT A SELECT
AUTO PUNCH
5/6
7/8
AMP SIMULATION
MIC SIMULATION
PEAK
PQR6
AUTO PUNCH
Rehearsal for auto punch in/out
Pressing the [AUTO
PUNCH] key switches
the auto punch in/out
mode on or off.
Each press of the
[AUTO PUNCH] key
turns on or off the indi-
cator.
Punch-in point
Punch-out point
Playback
Input monitor
Playback