HandHeld Entertainment 4600r User Manual
Page 8
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Wand Emulation ........................................................ 2-13
Data Block Size ................................................... 2-13
Delay Between Blocks ......................................... 2-14
Overall Checksum ............................................... 2-14
Wand Emulation Transmission Rate ................... 2-15
Wand Emulation Polarity ..................................... 2-15
Wand Emulation Idle............................................ 2-16
Good Read Indicators.................................................. 3-1
Beeper – Good Read ............................................. 3-1
Beeper Volume – Good Read................................ 3-1
Beeper Pitch – Good Read .................................... 3-2
Beeper Duration – Good Read .............................. 3-2
LED – Good Read ................................................. 3-2
Number of Beeps – Good Read ............................ 3-2
Good Read Delay ........................................................ 3-3
User-Specified Good Read Delay................................ 3-3
Trigger Modes.............................................................. 3-4
Manual/Serial Trigger ............................................ 3-4
Scan Stand Symbol ............................................... 3-6
Presentation Mode....................................................... 3-6
Streaming Presentation™ Mode.................................. 3-7
Image Snap and Ship .................................................. 3-8
Hands Free Time-Out .................................................. 3-8
Reread Delay............................................................... 3-8
User-Specified Reread Delay ...................................... 3-9
LED Power Level ......................................................... 3-9
Illumination Lights ...................................................... 3-10
Imager Time-Out........................................................ 3-11
Aimer Delay ............................................................... 3-11
User-Specified Aimer Delay................................. 3-11